Weathercock said:Managed to tweak out the 757 days issue, not too hard afterall.
In addition to the above point about troop trees, I also think you may have gone a bit far in nerfing some of the unique gear. Orm's armour, for example, is just horrifically bad, not even close to par with normal armour sets. 32 defense on a set of heavy armour is just unusable considering the stat loss imposed. The unique swords are also entirely unremarkable now, and pretty much outclassed by piercing axes. Not sure if they could use a hand or not.
Gort77 said:Hi, just down loaded your mod and so far really like all the new items added in. I always felt like there wasn't enough variety in the weapons and armor for VC. I also took a look at all the troop trees and noticed that all the troops in each tier basically have the same weapon prof values, is this right? For example all top tier troops have a weapon prof of 145 for the weapons they use, there is no variation between cultures like in vanilla. I was just wondering if you are still working on getting the troops balanced out or if you intended all troops to be the same regardless of culture?
I also noticed some discrepancies between certain troops:
The tier 3 Briton warrior and the tier 3 Saxon Companion have weapon profs of 70, while all other tier 3 troops have weapon profs of 100.
The tier 4 Briton Champion and the tier 4 Saxon Veteran have weapon profs of 100, while all other tier 4 troops have weapon profs of 115.
The Pict troop tree seems mixed up. The Pict Freeman is lvl 28 with weapon profs of 90, while the Spearman (the upgrade of the Freeman) is lvl 10 with weapon Profs of 70. Also the Pict Noble is lvl 28 while every other top tier troop is lvl 24.
I just wanted to know if these where intentional or if they where mix ups?
Weathercock said:Does Blood Eagle have the permanent stat loss after 757 days like vanilla does? If so, what would be the best way to turn that off without messing with other mod files? I'd use the tweaks tool, but I'm worried that I'd overwrite other parts of the mod by accident.
Sir Mordred said:Is it intentional that Northmathr Vikingr (or however it's spelled) never have shields?
Hugo_Stiglitz said:Thx for this mod, looking forward to checking it out.
Forgive me if I missed it in the notes but is this mod saved game compatible for the campaign? Thanks.
Carrion said:fantastic! really good! thanks guys!
HooTmAn said:Thank you very much, i hope you enjoy the Blood Eagle Overhaul Mod. I did try the StoryMode on BE and it did work. We did not change anything that should break the StoryMode.(well some units could be OP) BUT best is you play Blood Eagle in SandboxMode. You are right, you never know what could break even there shouldn't be something to break.moonrgr said:Hi HooTmAn! I've played Warband (with Silverstag) for a while but am new to VC. I am so glad to see an overhaul project under active development despite the seemingly lackluster sub-forum. The selfish part of me secretly wish there could be more competitions but I really cannot ask for more. I'll give the vanilla VC a go first since from what I have read modding/tweaking can easily break the "story mode" of VC. But I cannot wait to test your overhaul mod out!HooTmAn said:Blood Eagle Patch Version 2.2 is up at Nexus!
Laizenbh said:Congratulations, i will test it asap
kalarhan said:remember to change this line on module.ini, it is printed on rgl_log.txt and avoids issues when players post about bugs
module_name = Viking_Conquest2023
do something like
for version 1.0Code:
module_name = VC_Blood_Eagle_100
otherwise unaware players will post on the support forum and devs won't know its not vanilla, but a mod.
HooTmAn said:Sword and Shield V. 3.4 from 4.10.2016 is compatible with VC 2.025, right?
Because, i use your Mod V.3.4 with Dark Age mod and Items + many own fixes and changes and it works just fine, for me so far. Is there something "special" where i should look at to see, that your mod works just fine or not? Like a known Bug, for VC 2.025.
Carrion said:Yea it was definitely improved, there should be a very small chance that an shielded opponent can withstand 2 arrows! I really enjoyed my last play through, thank you so much kale!
Now that 2.025 tweeks are out can we possibly get a refresh?
Carrion said:I don't see any real major bugs except known 2.023 bugs, I am seeing the occasional unarmed opponent though specifically brigands during the attack bandit stronghold missions. It could use a bit of a double check on the balance, archery feels kind of op.