Obviously, it's better if you aim to hit maximum available level in preferred skills, like 250 and more, and best of all, if those skills are tied to one attribute, so you can use attribute points with maximum efficiency. Higher skills - higher level cap.
You would think so but I don't agree.
Take Charm as an example. For a ruler I consider Respectful Opposition and Young and Respectful mandatory to maintain relations. However there is
nothing I care about in Charm beyond level 125 and I don't need more influence and relationship bonuses past that. In fact I wish I could lock it at 125 and keep it from ever leveling even a single point beyond.
There's actually a number of 100, 125 perks in various skill lines that I would much rather have over many of the 200+ perks in the skills I put the most focus points and attribute points into. When you consider the insane grind of many skills past 200+ it makes things even worse.
I would like to read what your maximum level was achieved without cheats, and how you've done that.
Also , would be good to read your opinion what kinda of skills are must have, and what are not.
Usually hit around 24-28 before I restart due to a major update.
Charm to 125 for Respectful Opposition.
Leadership as high as possible, too many good perks including level 200+ that will significantly increase army size for the clan.
Trade as high as possible, too critical for earning money due to limited options, also includes a 1,000 denar passive income (which is bugged and is >1k right now).
Steward for Frugal, Drill Sergeant, Efficient Campaigner, Sweatshops all the way up to Gourmet. I don't think it's mandatory because the party size bonus isn't that large and there's not much worth talking about past Gourmet.
Medicine for at least Preventative Medicine. I don't care for a lot of the 100 - 200 perks and the 200+ perks are too hard to reach.
Engineering up to around 100 to speed up and beef up the engines. Military Planner is nice but you can always cheese for ammo.
Overall, Intelligence is probably the most primed for delegation to companions. However a number of perks are personal not role based, and I prefer not to use companion slots on these, and it's hard to find companions with the correct perks for these. Basically I generally end up with 4-5 points in Steward and 2-3 in Medicine and Engineering each. They climb up to around ~100 while Steward is able to shoot up to 200+.
Roguery is all but useless to me and hard to level. Tactics has the same problem. That leaves Scouting alone, so I usually put a companion on that one, scouts are one of the easier things to find.
Smithing I never touch.
Riding is particularly useful for map speed and cavalry bonuses. Bow is particularly useful due to prevalence of archers and horse archers. They often get up to 5 focus points each. I also find the battles my troops need help with the most are sieges, taking out the siege engine users and enemy archers with my bow is usually more productive than trying to climb a ladder or tower to melee.
I usually want at least some Athletics, but there's not much critical here unless I'm playing hero on foot.
1H/2H/Polearm/Throwing I try to take to 100 - 150 for the bonuses to troops.