Hello,
I have created multiplayers maps that can be played in battle mode. However, one of them should be played without mounted units for this game type. What should I do for this to happen, considering this situation only applies to this map and only in battle mode? (i.e. not a problem to...
Thanks for your quick reply. I've tested after updating module_mission_templates but it didn't work; all non-hero enemies still get killed.
+ For some reason I had the following issue when compiling:
I'm quite surprised it requires to be written "skl_surgery" to be compiled without error, for we can find the same writing in module_scripts ("get_quest"):
Hello,
After giving AI lords 'knows_surgery_7', the skill does appear in their character window, but it is not applied in battles. Here is an example:
Based on this post I thought it would be fine, but I guess it only works when the lord is a member of player's party; player then benefits...
Hi there, does anyone know how to reduce the amount of time needed for vassals to 'attend their own business'? I am working on a mod with smaller factions (only 5/6 lords in each) and smaller parties as well. But after approx. 10 to 15 days of campaign, faction orders change to inactivity and...
In the case of the sword, I think you should also check the material and texture have been imported to your .brf file. This is usually what happens when the game is not able to read them.
Removing all those lines will prevent affiliation among AI characters, no need to delete the whole initialize_aristocracy script. But this would have an impact on gameplay, maybe you should prevent family relations from being shown in notes instead - via game_get_troop_note (module_scripts.py)
Getting back to you after looking at your source files: you should use itp_type_crossbow instead of itp_type_musket and it will work fine.
However, you will also have to deal with ammo (itp_type_bolts instead of itp_type_bullets), meshes, sounds, etc.
Hello, in camp menu I have added an option for creating a custom banner via prsnt_custom_banner*.
It works well with the banner on the map**
But it doesn't work with heraldic items, towns/castles, and also does not show up in character notes. Is there any way to make them use custom banners...
If you leave the place and come back then the "Wait here for some time" option will not appear in the menu. But if you are already staying in town and do not leave, you will be staying for free
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