Get a lance and a well-armored horse (I prefer hunters) and charge top speed into their ranks. Fear no spear.
I usually blast right through them, although my favorite thing to do is position my army ahead of them while I charge perpendicular to the enemy's lines. I then come right in at top speed, splaying the first on my lance and crush through the line watching them split like the Red Sea.
if you're going downhill too, you can blast your way through the entire line.
And if they stop you, whip out your sword. Their spears are hard to use at close range. At least i can't use mine when I'm that close.
Yeah I just recently thought it would be fun if you did not start from the beginning as a "lord" but also as a small bugger in some army of someone or in a bandit gang, or as farmer. So you just run around and fight your way if your "lord" or group is moving somewhere and attacking something or is being attacked.
But as I don't have time to mod I just had the idea and not the time to create such a mod.
Would be fun to go from some beggar to a king. But as vanilla isn't supporting to make you king so far I think they do not intend to make it possible for you to become a king.
That is where mods come into play.
You're applying a 21st century sense of democracy and fairness on a world based on 10th century philosophy. If you were born a serf, you died a serf. Even if you joined the ranks of the army, you would never be promoted up the ranks. The generals were nobles, regardless of actual military prowess, and there was no such thing as working your way up. The only way one could fight their way to king status is to be born of noble blood. Otherwise you were sunk. People believed you were born where you were meant to be and to do otherwise was to flaunt the will of God.
This was true even in the Mongol tribes where one might think that you could fight your way to the top. Ghengis Khan was the son of a Khan. He didn't suddenly think, gee, why don't I conquer the world today? Nope, he was of noble birth.
Today, I invaded a castle whose name I can't spell, and the first go, I get myself wounded (shot in the back), so we have to recoup and have a go again. (We were outnumbered 3 to 1.) The next time, we battle down until there's just a couple of us still going at it up in a tower. The Vaegir...
I'm running version 1.003 right now, don't know if these bugs have been fixed but would appreciate any help anyway. I don't know if these are cumulative bugs (i.e., something happened awhile ago that's causing all of them) or the standard standalone variety...
1. Last night while playing, I...
Depends, it asks you if you want to give up your cities. If you do, the faction you quit apparently will have no beef with you, if you say no, you keep the cities but the faction basically declares war on you.
EDIT2: You're also suffering a speed penalty for using a bastardsword in one hand btw.
Dang. I wish it'd said there was some sort of penalty. i thought when it said it could be used as either one- or two-handed, that it could be done so w/o penalty. Thanks for the tip
Will holding fire stop them from retaliating at all or will they fight hand-to-hand if, say, a knight rides up to them? Holding fire obviously does no good if they stand there and let themselves get slaughtered...
BUT, you'll still have ownership of them . Basically, it just adds a "Kingdom of Vaegirs" tag to each city you control , instead of Kingdom of Swadia Rebels or something.
The speed bonus has been accentuate. Even in 0.9xx, standing in one spot trying to hit a stationary opponent with armor will not yield as good a strike as when the strike in being moved into the opponent when you are moving. Armor also is tweaked in that if you're fighting someone in plate and you have a cutting weapon, you'll really need that speed bonus to inflict any damage to the armored foe.
Plus, I think there are armor is more abundant in the lower tiered troops adding to the need to inflict a speed bonus in order to actually get a good hit in.
Did they add a dose of reality then? Like making a blunt weapon (like a heavy mace, etc) more effective against a heavily armored opponent than a cutting sword would be, to reflect real life?
I've rebelled before, but ran into some bugs in version .9x and never took it very far. Now, in version 1.003, after helping Lady Isullo regain her crown, the ungrateful wench refused to give me Sargoth after I kicked their Nord butts out of the town. So I rebelled and kept it myself.
But then...
Were there "tweaks" in the shift from .9x to version 1.003? I imported my old character so I had a ton of XP and weapons points but this version, I swear I'm armed with pillows--at least judging from the thudding sound I'm always hearing.
Also, I don't seem to be able to make a hit unless I'm...
thanx for the help, I av managed to find the "nervous man".
1 more question If I may...what is the best way to earn money...I have an army which comsumes 500 gold a week, how to upkeep it? (i know, first of all I should reduce at the beginning...)
Buy spice in the goods market in one of the kerghit towns. The one furthers southeast on the map usually has it the cheapest. You can usually get a bag for around 300 or 400, sometimes as low as mid-200s.
Take said spice, as much as you can carry, and go sell it in Tihr. You'll double or nearly triple your money with each trip.
If you can't afford spice, pottery's another good option.
Also, while you're in Tihr, or over in Sargoth or nord villages, buy Linen and sell it down in the kerghit towns. You can get get it as low as the mid 20s in some of the villages. And then sell it for 5 times that down in the Kerghit towns.