I don't care about community managers when the game is being mishandled. Does anyone know who the vision holder is for this game and what they want to achieve?
can someone rework the multiplayer and come up with a better incentive driven class system that doesn't entirely lock you out of a class and punish you for not being greedy for kills?
A year ago we were all excited, but in the end we got a game that was worked on by rotating interns working for free under the leadership of someone who didn't care.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.