I totally agree.
But saying CK3 has more depth for dynasty management is not really a scoop. I mean, it's kind of obvious. In fact, I actually wrote this down myself in the post you have quoted
As
Gricken just said:
"Telling me to play a different game won't fix this game though."
The whole point is to discuss stuff that has been
initially implemented in Bannerlord and need to be improved. And yes, there is a dynasty management system in Bannerlord, but it's (still) in an embryonic state.
Sorry to insist, but Banner Kings is a solution, well inspired by CK, that should be implemented in the game. And it works, I use it for ages.
Banner Kings provides many features that are in CK3. Succession, lord/count/duke trees, settlement management, titles, faith, you can even knight any companions and check the option the generate a LOT of wanderers that will be in service of others lords (I mean AI lords) so they can knight them as well at some point, give them lands and so on.
Suddenly, that is a lot of characters in the map (at the price of performance, sadly, but you can still uncheck some options).
Want more unique interactions as well ? Use
Nemesis.
I could go like this forever thanks to some amazing modder ideas. But just add these two mods for testing, pretty sure you won't be able to play without then.
Solutions are right under our nose. Taleworlds just has to go on Nexusmods and pick one/two ideas like they did with
weather or
kingdom destruction, polish it and release that in every new patch from now.
It's november 2023, clock is ticking, the game needs a huge boost or it will stay the same in ten years (even more ?).