Recent content by Jec94227

  1. Jec94227

    General Roleplaying Banter

    So I managed to get people interested in a Call of Cthulhu game set in our city. Should be a fun romp, and if it's not at least we'll have beer.
  2. Jec94227

    Caravan of Courage: OOC

    Huzzah and all that.
  3. Jec94227

    Caravan of Courage: OOC

    I had this irresistible urge to write up a character sheet. Here it is:

    Name: Henry of Dhrim
    Gender: Male
    Age: 29
    Faction of Birth: Swadia
    Allegiance: Mercenary
    Experience: Veteran
    FeudalRank: Super minor nobility, former Man-at-Arms
    Appearance: Henry is a fairly tall man, standing nearly six feet tall, and weighs in at just over 200 pounds. His hair is auburn coloured and kept cut short, close to the scalp and his facial hair is removed as often as possible, usually leaving him with a fair bit of stubble. He has a number of scars from conflicts he has fought in over the past twelve years.
    Personality: While he was once fairly quick tempered, he had the good fortune to have that beaten out of him by the master of arms that trained him and his brothers in swordsmanship, and any lingering doubts knocked clear of his head when he tried to pick a fight with someone much larger and more experienced soldier who had no qualms about beating the young man senseless. He is a fan of women, especially the part where they have sex with him and will make a point about trying to bed a woman in each town, castle or village he visits.

    Talents: He is trained in the use of sword, lance and axes and has a lot of experience in using them in combat. Outside of that, his secret pride is that he can cook with no small amount of skill and has a decent head for logistics, though it’s not a skill he practices normally.

    Biography: Henry was born the third son of a knight attached to the retinue of Count Devlian. His life was spent learning how to fight, as his eldest brother was groomed to manage the small estates his father held and his second brother was destined to be a member of the small administration at Dhrim. Henry was expected to be at the call of his oldest brother, Albrecht but the two did not get along. Only five years older than him, Henry resented the way his brother acted as though he were in charge and attempted to order him around. While his brother was older than him, Henry was a fast grower, and faster learner and when the two came to blows it was a toss up to see who would win.
    As the years dragged on Henry focused his anger and resentment into arms practice, and by the time he was 16 he was one of the better swordsmen within his small sphere of soldiers. At 17 he rode with his father and brother to combat the brief Rhodok invasion, and while that ended indecisively, Henry did begin to make a name for himself as a warrior. The next four years were some of the most miserable of his life however, as his father died shortly after returning from the campaign and his brother assumed control of the family. Not that Albrecht was a bad lord, but Henry did not get along well with his brother and spent as much of his time away from the small estate as he could, often in Dhrim at the arena where he further honed his skills, and made a fair bit of extra money to supplement the incredibly modest retainer he was paid by his brother.
    He left at the age of 21 to join up with Count Devlian’s father, Count Clais as a man-at-arms when King Harleus went to war with the Khergits, and hasn’t been back home since, abandoning his name and heritage. After the war he became something of a wanderer, taking odd contracts when he needed money, which was often, and fought a number of small border conflicts, bounty hunting missions and caravan escorting over the course of the next seven years. He eventually wound up in Jelkala after hearing a rumour that there would be work available, and feeling that it would be much healthier than being found in the bedroom of yet another man's wife.

    Equipment:
    Worn (clothing/armor): In battle he wears a mail hauberk, a kettle helmet, khergit boots, and a sturdy pair of leather gloves. Outside of combat he was a couple of loose shirts and trousers that he’ll rotate through and an old cloak that bears the faded family crest of a trio of phoenixes rising from flames.

    Weapons (melee weapons, shields and ranged weapons): Heavy bastard sword, Iron war ax, heavy heater shield, four or five knives mostly used for cooking/eating and a light lance.

    Horse: Grey courser named Boy. He later discovered that Boy was actually a female, but didn’t care enough to change the name.

    Miscellaneous (anything else): Pair of waterskins, a few rations left from the trip, bedroll, cooking supplies (iron frying pan, iron pot, pair of large spoons and a small collection of spices).
  4. Jec94227

    The Duck and Spackle Bar Mk. II

    The door opens once again. The hinges squeal in protest, and it seems as though a thick layer of dust covers everything. Still, a cursory glance tells the newcomer that there is still booze in the back. Good drinks too, though it might take a bit of looking to get the best ones. An eyebrow raises as he sees new bottles, relatively speaking, that he's never noticed before, alongside the old favorites of his former years. The dust lays thick on them as well, and his shoulders slump as he realizes that he's been gone for far too long. Might be best to stick around a while and see what else is new, what's been changed.

    Seeing no bartender, he pulls himself an old bottle and blows the dust off. This is a familiar label, and he smiles. "It's been a long time" he muttered to no one in particular.
  5. Jec94227

    The Best, the Brightest, and the Rest- an X-Com interactive AAR

    Oh I'm only a couple missions in, there's bound to be some doom, gloom and giblets sooner or later.
  6. Jec94227

    The Best, the Brightest, and the Rest- an X-Com interactive AAR

    Operation Severed Druid

    So it's been a quiet few days at base, mostly been spent getting everyone organised and ready to go. Doctor Vahlen began tearing apart enemy technology scraps with a joy and efficiency that makes me pity any alien we manage to capture alive. Shen on the other hand has been much more helpful and much less scary, gently guiding the development of our secret lair base to keep us at maximum efficiency.

    Then, as I was in the middle of relaxing in my office, the klaxons started going off. I panicked, and it was only when a runner from Bradford came did I find out that the base was not under attack. Turns out the aliens have struck again, in multiple points across the world. The catch was I could only respond to one, due to the shortage of subsonic VTOL's in the X-Com hanger. One would think that we would have more, but Bradford just shrugged when I asked him, and Shen told me he had no idea how to build them.

    Anyway, I wound up sending the team to Argentina, because Doctor Vahlen just so happened to be visiting the command center whilst sharpening her scalpels (not her work ones either, she's gotten her own personally embossed collection!) and casually mentioned that since we weren't based in South America, and since South America was offering up some of it's top scientists if we came and dealt with these aliens, it might be a good idea to take them up on it.

    With this fateful decision, operation Severed Druid came into being. Going on this mission was the newest recruit, K-64 who demanded the biggest gun around and seemed disappointed with what we came up with, and then vowed to become a sacrificial lamb in the face of this grand invasion. Like I said, we're taking literally anyone.

    The operation itself was a fairly simple one, much the same as the last one except there were more aliens. Disembarking in the middle of the street, the team pushed it's way straight up the middle, and encountered the first group almost immediately. Exiled Tyrant, another new recruit with disturbing rants about immigrants and illegal aliens, came under fire almost as quickly.
    Fortunately they were dealt with by a new recruit who noticed the odd link that had formed between the two. A few well placed shots and both aliens were down.

    K-64 was sent to recover the strange canister that the lads have taken to calling meld, but discovered another pair of aliens loitering by the parked cars. Though they opened fire upon K-64, the aliens were clearly spooked, as the plasma sailed harmlessly overhead and probably slammed into an apartment or office building somewhere. The return fire, on the other hand, proved quite deadly.

    Meld secured, the team reloaded and sent the new recruit off to scout the last bit of the map. The final alien presence was quickly discovered, and in a subsequent scene, dealt with in a manner akin to old action movies, to my incredible delight watching back at the command center, as K-64 opened up with his machine gun and tore them apart like Rambo.

    Operation Severed Druid was thus a success, and the team mounted up and returned back to base.


    Of course, we still have no idea why they're here, and we're no closer to stopping them. To cap it off, both British and Chinese delegates are pissed off at me. Maybe I can send them to Doctor Vahlen...
  7. Jec94227

    The Best, the Brightest, and the Rest- an X-Com interactive AAR

    Hooray, volunteers! You'll be sent to the front with next to no training, since your obvious morale makes up for that.

    Also, no Long War, just vanilla.
  8. Jec94227

    The Best, the Brightest, and the Rest- an X-Com interactive AAR

    Operation Crimson Heart

    So it turns out the African Unions desperation to have me base X-Com in their country was due to the presence of aliens in South Africa. I thought they meant something completely different but after the delegates showed me a picture I realised they weren't just being racists. So I ordered a squad down and sat back in my command room to watch the ensuing action. There would have been popcorn involved but alas, some scheming bastard ate the last bag and the grocery shopping wasn't due for another week. With a heavy heart, operation *sigh* Crimson Heart began.

    We caught sight of them easily, they were just kind of loitering around this weird glowing container, but scattered into cover as soon as they noticed us, like skittish rabbits. Heavily armed rabbits but still. Not wanting to run into an ambush, and also being slightly tired from the run from the VTOL, everyone pointed assault rifles at where we last saw the aliens and hoped they wouldn't show up from a different direction

    Fortunately, they didn't, and everyone let off a relaxing squeeze of the trigger. Just about everyone missed but that's okay, we're still learning. Besides, I think an actual soldier stuck around, and she managed to cap the sorry little bastard in the head as it dashed for cover.

    After that, the aliens friend was killed, and I started to wonder if the world hadn't entirely overestimated this alien threat.

    Two more showed up, and in another spectacular round of shooting, the squad filled the air with so many shots the aliens suffered a minor setback.
    Great job guys.

    The aliens shot back, and they had honest to god lasers which caused the command room to be filled with glee that they were actual real life things. Doctor Vahlen apparently heard my joyous shouts as she sent a runner clarifying that these were in fact, plasma weapons, which were completely different. I didn't really care, since both were awesome.

    Of course, nobody was really phased by the lightshow, since the aliens were worse shots than the squad was. A quick bit of sprinting around and a few well placed shots ensured that the mission was completed with zero friendly casualties, and once again South Africa was free of minorities.
  9. Jec94227

    The Best, the Brightest, and the Rest- an X-Com interactive AAR

    From humble beginnings shall greatness emerge

    So this X-Com project started when astronomer-types noticed something heading for earth. They figured it was an asteroid or something, shrugged and went back to whatever it is they do. Their calm demeanor ended the instant this object changed course which, I am told, is a very bad thing. After this the project was started up, I was brought in as an aide for General Meier, whose fate I already outlined for you, and diplomatic wrangling began over costs and duties and such. I did not pay much attention since, like I said, I was basically a mere functionary sent in to be a part of something by the Canadian government.

    Things were merely in the planning stages when these objects began to fall to earth. Luckily, we have some *ahem* expert documentation in the form of a guy with a cellphone camera.

    We don't really know what happened to him, though I have my suspicions he didn't die happily in bed surrounded by loved ones.

    Then the rapid turnover rate happened. I learned of this second-hand, because I was currently engaged in a private meeting with a woman who turned out to be the daughter of one of the shadowy guys in charge of X-Com. He found out, and next thing I knew, I was "volunteered" as the new commander on the understanding that, if I failed, things would not go well for me.

    Now, normally I would be kind of excited about this project, since we have all sorts of cool toys to play with, like this holographic globe here. I **** you not, I played with this thing for hours until my minder assistant reminded me that I have some work to do.

    To aide in this acquisition of really cool **** is Doctor Vahlen. She kind of scares me so most of my communication to her has been through proxies and memos. I don't think she minds though, so long as I let her study alien technology and aliens themselves.

    To build the toys that Vahlen and I dream up is Shen. I don't know much about him, but he reminds me of my grandfather except slightly crazy. He has this calm outlook on life, and I get the feeling if I put in an order for half a dozen automated pimp-smacking machines he'd just nod and go with it, wearing a detached look on his face as though he finds the whole thing sort of distasteful.
    http://s105.photobucket.com/user/jlempriere/media/2015-05-03_00031_zps5vjvml92.jpg.html?sort=3&o=19

    Oh, and there are some soldiers, but I didn't want to get too attached to them.

    As for the location, well it's a top secret facility somewhere in central Africa. I'd like to say there was some kind of grand strategic vision for this choice, but since it was left up to me, and since the African Union promised to pay me more if I set up there, it was kind of a no-brainer. Doctor Vahlen pushed for South America though, citing their "excellent working conditions", but I overruled her.
  10. Jec94227

    The Best, the Brightest, and the Rest- an X-Com interactive AAR

    Brave citizens of Earth! We have come under threat from the least expected direction- up! Now, I know there have been some problems with everyone in the world co-operating, but this new and dangerous incursion has encouraged everyone to work together, and save humanity from this alien menace...
  11. Jec94227

    Wheel of Time

    I think my favorite part of that book was
    Lan dueling Demandred, because the whole time Demandred is just demanding to know who Lan is and all he says is "I'm the man who is going to kill you"
  12. Jec94227

    Elder Scrolls 5:Skyrim

    Well the developer's/publisher's on board with this, so that might be why there's a sudden lack of C&Ds
  13. Jec94227

    Star Wars: Battlefront (III)

    I'm gonna go out on a limb and say not very.
  14. Jec94227

    Europa Universalis IV released!

    Terrain maybe. Or you just get super ****ty rolls in combat.
  15. Jec94227

    Wheel of Time

    I think the best part of ToM was the Tower of Ghenjei sequence. I kept wishing that Sanderson had dropped in bits about Olver playing Snakes and Foxes into the narrative while Mat and Co. were going through the tower, and have Olver winning coincide with Mat's escape to finish off the chapter.
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