jdogg的最近内容

  1. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    Regarding making the map bigger I found this thread which seems to work much better (still testing). http://forums.taleworlds.com/index.php/topic,16207.0.html. I left the 240 240 numbers the same, but made the changes listed here:

    In the hex string. 5 digits starting from 12 should be changed to '691a4' - this apears to be max you can set in in-game terrain editor.

    like: 0x30002800000691a40000034e00004b34000059be

    Maintas appears to be the author of this.

    Example: Scenes.txt
    scenesfile version 1
    412
    scn_random_scene random_scene 1792 none none 0.000000 0.000000 240.000000 240.000000 -0.500000 0x30002800000691a40000034e00004b34000059be
      0
      0
    0
    scn_conversation_scene conversation_scene 0 encounter_spot bo_encounter_spot -40.000000 -40.000000 40.000000 40.000000 -100.000000 0
      0
      0
    0
    scn_random_scene_steppe random_scene_steppe 1792 none none 0.000000 0.000000 240.000000 240.000000 -0.500000 0x30002800000691a40000034e00004b34000059be
    I did this to items through line 39 and it appears to work for varied terrain types. - J
  2. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    RE: Increased Battlefield size.

    I have attempted to follow Maw's instructions. Since I know nothing of python I am assuming that if you edit the scenes txt. you will achieve the same results, at least I am hoping so. Here is what I have done (example):

    scn_random_scene_steppe random_scene_steppe 1792 none none 0.000000 0.000000 480.000000 480.000000 -0.500000 0x0000000036038a8c000d234800003254000059550000107f
      0
      0
    outer_terrain_steppe
    The 0x0000... number is what I got out of the game in edit mode and moving the sliders for x and y all the way to the right, copying, and then pasting in notepad. Since it appeared to be the same number for each scene originally I again assumed that I could use the same number for each scene. I then changed the size from 240 to 480. This appears to work, however the enemy starts in the middle of the map and I start in the lower left corner. Would you have any suggestions on where I went wrong. Thanks -J
  3. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    Hello, I have followed this thread and am amazed by your genrosity with your time and effort and I for one greatly appreciate it. I was hoping you could help me with making the battlefield size larger. I have found the following thread, but not having much programming or modding experience I am unsure of what I am doing; http://forums.taleworlds.com/index.php/topic,46989.0.html.

    Is this the way to make battlefields bigger? If it is, is there an easier way to do it? Any help you could give would be most appreciated. Thanks - J
  4. Battlefield "invisible walls"

    I was wondering the same thing and I found the following: http://forums.taleworlds.com/index.php/topic,46989.0.html

    If the link doen't work the post is titled "extend the size" (sounds like a TV add we have all heard) listed in The Forge-Mod Development section of the forums. It appears to work.

    The easy solution is about 2/3rds of the way down.
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