This seems to be extremelly helpful, if you see a thread about this in the technical support, consider letting them know this there as well!If you open the dev console, and use the command "campaign.print_issue_statistics" it will give you some information on quests, including how many villages don't have quests. There are roughly 250 villages in the game, so you can use that to figure out roughly how many villages still have quests available. In my experience, it falls to about 30/250 villages with quests in about half a years time. The problem also has to do with saving and reloading, so how long it takes for the number of quests to drop depends on how long you play in one sitting after starting a new campaign.
Not the first time I read about the balance change to AI cavalry, but do you have an idea of what is far enough in the game for village quests to stop appearing?- There has appeared to be a nerf to the AI of cavalry and horse archers (unintentional? I hope...) that skews the balance even more in favor of foot archers.
- Village quests seem to stop appearing after you have progressed far enough in the game. Something is preventing them from continuing to spawn.
- Lot's of bugs still (quests missing rewards, some players can't start game or start campaign - possible hardware compatibility issue?, texture and graphical issues, etc.)
It seems to have been fixed by the hotfix, let me know if it works for you too!I had the same issue with the crash entering your conquered castle. Such horrible timing I had to win a second battle too when they all came down on me. Just when I was feeling hot after winning all that... lol, crash.
The hotfix just dropped. I'll test later to see if there are any further issues. I'm glad this one came quick. Thanks to TW.
Thank you for that![1.4.3]
Bug from 1.4.3 afaik
Lords/ladies sometimes never return to the campaign map after being taken prisoner. This happens most noticeably with family members (brother/sister + wife/husband), but I've also seen it with faction/clan leaders.
These two issues could be problematic, anyone else experiencing these?I started a Khuzait and have high rep with numerous villages from quests and I was about to post that the Khuzait Noble line appears to be missing, this potentially explains the issue I guess but I am still not sure.
Thank you very much for confirming the issueim gettning the same thing, you have to forcebly shut the game down
The Legendary Smith perk (level 275) in the smithing skill is no longer available. The patch notes didn't mention anything about it being removed intentionally either.
When you are in attack dialogue screen with looters or forest bandits and they ask to join you. If you allow them to join you, you are taken to troops screen, add them to your army. It then goes back to your original dialogue screen and freezes. You cant select any options or quit. You have to hard close the program through task manager.
Beta 1.4.2 is the most stable I've experienced since the start of the Beta, nothing in the patch notes indicate that the fief distribution has been adressed but it isn't a major problem in my saves, it's on the list because of feedbackI was thinking of starting a new playthrough after a couple of weeks off. I see the feedback for 1.4.2 been very positive but the fief distribution issue seems to be quite a big one. Can anyone here clarify how big the issue really is for a regular playthrough and are we in a good place with where the game is compared to 2 months ago?
Noted, is this also for new games?The latest alpha branch has caused some issues related to male/female. I've noticed it most often when being introduced to ladies but also have noticed some incorrect pronouns in other dialogues. This appears to be a new problem.
If you create a thread regarding this, link it here and I'll add this issue to the main tablesThe face enemy command isn't working correctly in many situations. For example when I attack sea raider hideouts they will face away away from the enemy even when there is only one force in one particular direction. This causes heavy loses unless I micro their orientation toward missile troops.
Beta 1.4.0 was the least stable version for me, I like to verify myself issues before adding them in the thread. So after 1.4.0 I was relying solely on feedback, after a while I started waiting for 1.5.0. I will continue to update the thread, I will continue to update the main post if comments include a link to a problem that arised with that version of the game, but it just happen that the wait for 1.5.0 became apparent.Yeah but this thread used to have a lot of issues reported and hasnt had any of the big issues in 1.4.1 hotfix like everlasting war reported
This is true, I still need to update for the 1.4.0/1.4.1Im guessing the thread will get updated once a new version number gets released; e.g, v1.5, 1.5.x, &c.
You are right, this thread was originally for noteworthy changes, with the recent smaller updates, this thread became a compilation of updates. The goal of the thread was to point out if any changes reduced stability or a feature broke to make sure that this issue stayed in a lower branch (for example to prevent an issue that arised in Beta 1.X.0 to be pushed into Main 1.X.0).I feel this thread has deviated somewhat from its original function, from what it used to do before.
At least from my point of view.
As to how it differs now from then relative to my understanding is something i might try and elaborate upon at a later date if needed
The exclamation marks indicate when the number of time this issue moved from one patch to another without being tweaked, it doesn't mean that it's the most urgent.Your most highlighted issue (red and two exclamation points for being left alone) "AI blocking is still broken" seems debatable at this point, since while worse troops are worse that's also the intention of the changes that lead to low skill units blocking less.
Interesting, can you link threads regarding these issues?I started a new campaign.
No one makes peace now, on their own. Vlandia (faction I joined) is at war with 5 factions.
My clan started at level 1, instead of 0 in my new playthrough.
There is a bug that allows me to propose peace elections even though I am a mercenary. This happens when I click the Kingdoms tab, go to diplomacy and propose button appears clickable. If click something else in the tab before proposing, "propose" button grays out, as it should be.
If I propose peace election by this method I start to pay all mercenary contracts within the kingdom.
Game does not report dealt/taken damage during missions.
Armed trader skills are still wrong and do not fit to their equipment.