Janosh的最近内容

  1. M&B in Linux?

    Ben Hussey 说:
    its annoying I would love the game to be able to be released in linux

    The game utilizes DirectX, at least it's Direct3D component for graphics. It's proprietary (= t3h 3v1L) Microsoft (=t3h uL7im4t3 ev1L) stuff. Not a chance it will get ported.
  2. United States Marine Corps

    ...LOTS of you are dirty, dirty hippies.

    I shower regularly, thanks for asking. Would you mind dropping the "dirty" from "dirty hippies"? :lol:
  3. Lots of Finns...

    <deniz> 说:
    But there are guys claiming that Finns have Turkish roots. Well, I'm not sure about that, I have never seen a clear evidence in the books that I read.

    I'm all the evidence that's needed - just seeing me naked would convince anyone. I'm as hairy as the average Turk. :shock:

    Kidding, of course... I think the languages share a reasonably "close" ancestor, both probably originated from the direction of Central Asia. Ethnically, it's quite self-evident that Turks and Finns aren't closely related - they look very different. And hairiness isn't very typical for Finns, I'm a freak. :lol:
  4. United States Marine Corps

    Lu Bu 说:
    So thats why there is no hope for peace. There always will be war. And many people dont care if they aren´t involved.

    You're equating aggression/violence with war, but it simply isn't so. War, not peace, requires that people act against their free will! War and aggression are not the same. Aggression usually only steps in when you're already in a life-threatening situation, but the road leading there has very little to do with the primitive reactions and drives of the human being. It is a result of conscious, concerted action!

    Not caring could be a good thing: it would lead to people minding their own business and not going to war for some stupid "causes" which usually boil down to an (or a group of) authoritarian a--hole(s) ambitions veiled in hypocrisy and morality.

    The real problem is, that people are fed all this religious/nationalist/whatever bull**** that replaces reason and self-preservation with oh-too-easily abused ideals. Does "fighting for democracy" ring a bell, anyone?! :twisted:
  5. United States Marine Corps

    By the way, isn't it funny that this is a forum dedicated to a game where the only objective is to randomly murder anyone you meet... and nearly all of us are pacifists? Smile

    No, it makes perfect sense. Humans do have their natural aggressions (some have more, some have less), pacifists are simply smart enough to vent them out in harmless computer games (or sports or whatever) instead of grannies on the street...
  6. Google Spellchecker thinks gibberish and Spanish is Finnish

    Nairagorn 说:
    I'm pretty sure Finnish is gibberish, they just pretend it's a language to have a laugh at everyone else.

    Congratulations! It took a long time for someone to finally figure out that joke! IIRC, it started with 2 Finns and a Swede, and lots of alcohol, some time around 2500BC or so... :lol:
  7. United States Marine Corps

    Lu Bu 说:
    So such hopes are useless.

    Ummm... why exactly?

    There was a time when for example abolishment of slavery, a 8-hour working days, universal suffrage etc. etc. seemed like a pie in the sky. Now, look how far we've come! Fatalist attitude never helped mankind achieve anything, and never will. It's the dreamers who make the world a better place!

    On to a more down-to-earth argument against war: there was a time when ordinary people would tell the elite to shove their wars. Before the "divine order" dictated by Christian dogma, and later the "nationalist project", there were no large-scale wars. That was because no-one except mercenaries would fight in them!
  8. United States Marine Corps

    Ilex 说:
    May your aim be sharp and may your bullets bring death to thousand men.

    I'd rather say: may everyone finally come to their senses and stop all the needless killing and suffering. Ya basta!
  9. More agile fast pace combat, preferably with even more moves

    I disagree. If I want fast-paced action, I bunnyhop to the nearest CS server. :twisted:
  10. A few UI suggestions

    Could this topic be made sticky, so that people would post UI gripes/suggestions here instead of n separate topics?
  11. Introduction/Hello thread

    TMP3z 说:
    Photoshop is too complex and expensive. Same goes for Paintshop Pro, excluding the expensive part.
    TMP3z 说:
    I'd choose Wings 3D over Maya or 3DsMax anyday. (Mostly cause its free :lol: )

    There are pretty decent free tools available, try these out:
    http://www.gimp.org/
    http://blender.org/
  12. cargo chariots

    Kelpo 说:
    If there were no pack horse slots in the bartering screen, then you couldn't assign horses to the said slots straight from the merchant's inventory.

    True. OTOH, it would be annoying to search for stuff if they were hidden in each pack horse's inventory. Hmm.. maybe default to having the most recently used inventory open and others closed, but opening inventories wouldn't automatically close the previous one(s), and a scrollbar would appear when necessary? Having all inventories always open and having to always scroll wouldn't be good UI design, methinks - too much clutter. The first screen you get should be simple and uncluttered, and complexity/clutter only increased as you drill down menus, open items etc etc.
  13. The most important thing to be fixed for the next version

    Nahkuri 说:
    Enemy reinforcements spawning on the border-of-sandbox-mountains and not coming down.

    ... or worse, yourself spawning on the edge of a cliff and falling down as soon as you move. Happened to me today. :sad:
  14. Accuracy and range of thrown weapons

    GeWee 说:
    The enemies can throw javelins and axes from a hundred meters away and hit a moving target, which isn't very realistic.

    I agree. Generally, the range and accuracy of thrown weapons is absurd. I've had crappy river pirates pummel me with rocks from distances from which it's barely possible to hit a target (especially a moving one!) with a crossbow.

    Thrown weapons should start arcing downwards pretty soon. Bows would have considerably greater range, but it should also be possible to shoot with less force to fire high arcs on purpose. Crossbows should shoot in an almost straight line (at least for all practical purposes, since the ranges aren't that great in the combat map).
  15. A few UI suggestions

    Archonsod 说:
    However, the UI is usually one of the last things to be finalised. It makes no sense to spend time making the UI anything more than functional until the game is close to completion.

    I think you're dead wrong, here. The UI is especially important in M&B, because of their income model which AFAIK, depends on getting "paying beta testers". Polish plays a huge part in making a buying decision, and what's more important, the effect of first impression cannot be overstated. If you instantly notice a lack of UI polish, you get an impression of low quality and are unwilling to pay for the game.

    Then on to my UI (and related) gripes...

    * Have I missed something, or are you really unable to take back allocated points in character creating and level-upping? Yes, there's the reset button, but it simply does not cut it. If it's a matter of screen space, I'd like to suggest a solution: holding down right mouse button (which AFAIK, doesn't do anything in the character screen) would turn the plus icons to minus icons and left-clicking (while holding down right button) would decrease a score.

    * Yes, enabling all the character/party actions while in city would be a good idea. A good UI is consistent and does not have arbitrary limitations.

    * Having you return to the 3D view facing the person you were talking to is an excellent idea. It's consistent, and as someone pointed out, reduces the stupid rinse-n-repeat action in between training or arena fights.

    * Since there's no camping function available, the wait/rest/whatever function should be switched on/off, it's simply silly to be pressing spacebar for tens of seconds waiting for the night to pass or the party to heal. I'd rather press space, get up to get a sandwich and return to see my party healed!

    * Going to a city other than Zendar shouldn't have the various places/people represented by plain and boring generic 3D environment but rather take you directly to the conversation screen. The 3D doesn't serve any purpose, and the graphics are so generic they don't add to the atmosphere - quite the opposite, actually.

    * Make places other than the tavern inaccessible during the night. Don't have the same characters just stand around in the tavern every time you go there. It gives a really silly (and static) impression to go to Zendar and find the weapon and armor smiths just standing there in their booths in the middle of the night!
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