Glad you find it interesting! I was disappointed to find out in my third playthrough that my character's auto-generated name was shared by an npc town merchant Needed something uniqueDamn, these are cool! Was kinda running out of names by now thanks for sharing!
Thanks for the answer!Only the map_rock_big series have physics bodies as Taleworlds didn't expect you to expand their small rocks to a size where collisions were important. If you want a physics body for map_rock_c you would need to export the original map_rock_c out of Bannerlord with TpacTool, create a physics body for it (must be very low poly for optimisation) and reimport them both together (with the physics body named bo_map_rock_c) into your own mod. These should then override the native asset. You'll also need to reapply the native material (only to the rock not the physics body which will be invisible).
I still couldn't figure out how to work this out. Could anyone help me out?Just remember, when you select an entity in your scene, you can go to the physics section of the entity inspector and tick the show physics box so you can see its collision mesh.
thank you so much! i was using map_rocks in a scene without knowing that it doesn't have an attached physics body so that characters could just walk through it. i hope i could learn how to get it fixed by looking at the document myself. thank you!Bodies are just invisible physics shapes = low poly collision meshes. They are loaded with their related visible mesh and need the same name with a bo_ prefix. Look at the section on overriding meshes in Taleworlds Documentation http://docs.modding.bannerlord.com/asset-management/asset-types/overriding_assets/
The lower poly the physics body the better as that makes ai-pathfinding computations easier.
Are you on v 1.5.3? Or started on 1.5.3?
Have you done 'caravan ambush' quests from either Marunath/Car Benseth or both?
There's a known bug (reported fixed in 1.5.4 beta) where the caravan just stayed in the destination town once the quest had finished. Not quite forever - they will disappear if the town is taken by another faction. I know the caravans stayed there in a game upgraded from 1.5.3 to 1.5.4, but haven't done enough of the quests in a fresh 1.5.4 game to say it's definitely fixed or not.