Not true at all considering how long 1.4.2 took and how little it brought.
the current meta is just menavliatons swinging wildly without even bothering to block, I'd rather have a spear spamfest than this cancer
so now we have an axe/swinging polearm spamfest and that's alright, or a sword only spamfest and that would be alright too, anything but spears huh?
Completely agree. No army would run into combat with farmers carrying a sword. They'd have at minimum shielded spearmen even if they were levies. Lords should have the ability to pump gold to go to T2 or T3 in addition to looter grinding. Active training in the form of mock battles would provide much entertainment and fighting experience for the player in addition to easing the mindless looter grind.
That sounds about right, AI lords get that stuff in a week
Thank you for the response, but frankly grinding most of your T2s and T3s from fighting looters is ridiculous. We need a system that allows for active training of units without putting them in direct danger. Have it cost money, time, what ever else I don't care. A training camp system is desperately needed.
This isn't a matter of shooting the messenger, he's the one directly advocating for this to be nerfed.
It's absolutely ridiculous that he thinks 95% of your units should upgrade from fighting battles (more realistically, farming looters) and that hard nerfing XP perks is a good idea.
Trying to figure things out together is not the same as reducing the effects of perks that were well received by players to 20% of their current effects. It's a case of fixing problems that don't need to be fixed and actively make the game worse while players wait for the bandaid that may or may not come. They ended up putting a 20 day truce back in anyways if you want to look at a precedent of how well this development policy works.
I'm sure you will make this nerf after the other perks have been implemented and not give us a **** show like the 25 day truce thing again right? Or have you learned nothing from that?