iSailor的最近内容

  1. SP mechanics don't translate well into multiplayer.

    I'm glad you agree. Honestly I didn't expect anybody to read this, I just felt like wasting some time on ranting online.
  2. SP mechanics don't translate well into multiplayer.

    Let's face it: Warband's multiplayer was unbalanced mess. It was OK as an afterthought, but it had two things going for it that really made it a masterpiece. First thing is fashion - let's admit it, we loved customizable equipment because we loved to dress up our virtual murderous doll. The...
  3. Current state of game enforces unfun gameplay.

    I really don't understand the people in favor of bows and shields. Why did TaleWorlds implement this complex physics-based melee model if the meta favors turtles and bowsnipers so much? Duel servers are not the answer here because you can't just save the whole gameplay with artificial duel between players, these situations should occur randomly on the battlefield.

    While it is more realistic, is it not necessarily fun and competitive multiplayer game should favor skill over realism. It's just frustrating to siege castle without being able to personally impact the gameplay; even if you get to the walls (you are forced to go with shield or you will get sniped from 500+ metres) you will get shot by archers who can deal enormous amount of damage even at point blank. Current state of multiplayer is only an interactive experience for casuals who want to see big medieval battle rather than being competitive game.

    Currently the game revolves around two concepts:
    1. Playing an archer and sniping everybody while not suffering any disadvantages in melee combat
    2. Not playing an archer and either trying to juke your way towards archers or bash peoples' shields.
    So again, why did TaleWorlds rework the combat system at all? Why did they add depth to it if it's not possible to experience it due to bow and shield spam? Manual combat is the best part of this game because it's when skill of two players is measured and compared. The timings, faking hits, footwork, newly added combos and swing momentum... But you don't get it in this game. You either pull unbreakable shield out and simplify all combat to pressing two buttons or become an archer and be literal sniper who deals enormous damage at any distances with surgical precision.

    Currently the factor that determines whether you are successful or not is only how often you get randomly sniped out. And it makes me mad. Good competitive game shouldn't force situations where only one (or none at all) solution is viable. There's no counterplay to archer; you can take shield to close the distance but in reality it only makes you able to approach him, he still can challenge you in melee combat without any disadvantages. This makes archer significantly better than any other class.
  4. Is this seriously all there is on multiplayer?

    I think there are too many people playing right now, multiplayer is just a mess. There should be more servers/gamemodes open instead. I think that for this kind of game 20 players per team is really max number if you still want to have fair competition instead of bumping into each other.
  5. MP is only about bumping into each other

    Let's not speak about the problems with class progression, inability to actually customize loadout or balance (Sturgia anyone?) for a moment. I won't talk about siege either, because at the moment this gamemode is about two teams of archers sniping cannon fodder, literally unplayable for a melee...
  6. Current state of game enforces unfun gameplay.

    Its simply how archers work. Archers are the ones who add most of the teamfight tactics into the game. So its kinda impossible to change it.

    I doubt the accuracy of them will get nerfed since it makes them accesible for newer players.
    As I stated in my original post, archery in The Deluge was handled amazingly. Basically in The Deluge crossair is as big when standing as it is in Bannerlord/Warband when moving. However, in the native game the crossair is so tight it provides pin-point accuracy. This is not fun to go up against and certainly not fair as you can't even juke your way around if you play against an experienced archer. He will just noscope 360 you at any time. The only reason why it doesn't happen all the time now is that there are many new/bad players who can't abuse the ridiculous accuracy.

    Archers should lay suppressing fire to protect their melee units. However, native meta works in a way so that it's archers vs archers and all other units play role of a mere cannon fodder. Have you played the siege? It's literally unplayable as a melee character right now. Even if you climb the wall without getting shot, you will get overwhelmed.

    Anyways we are getting off-topic. Even though we have different opinions on how gameplay should look like, you don't address the core of my post, that is complete lack of actual equipment customization and character progression that clearly favors archers and cavalry. Due to kill rewards you will always gravitate towards either of these two classes because you can't spend money on equipment. And this is regardless the fact horsemen in PVP are utterly useless as always.
  7. Current state of game enforces unfun gameplay.

    savage is still a naked 2h guy, with more movement speed (free bonus for naked players)
    if you play ****tier units you can spawn in more often
    warband was always heavy shieldbased
    I know Warband was heavily shield-based but that doesn't change the fact Bannerlord could've been done differently. With current state of affairs you can't experience the systems we saw in devblogs and the whole game changes into crude button masher.
    As for spawning more frequently, it's not really a tradeoff, you are creating fake crowd on the battlefield. These classes weren't intended to be played to win the games but to drop on one hit to give an impression of big battlefield. And even if we take this as an advantage, it doesn't justify taking customization away.
  8. Current state of game enforces unfun gameplay.

    Warband was also guilty of this, but let me elaborate. I spent most of my Warband gameplay in multiplayer at The Deluge mod, the one I find being the most realistic (no weird things like jumping attacks, shields crumble after 2 hits and bows are pretty inaccurate) and balanced incarnation of M&B...
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