iRossy的最近内容

  1. Error when loading my save

    It's working now! Thank you very much! :smile:
  2. Error when loading my save

    Well, that's 245 items, I don't know how I'm going to be able to add that many dummies....

    EDIT: I added 245 items/dummies, lets see if it'll work...
  3. Error when loading my save

    After I added 11 dummy troops, I get a new error about item_kinds1.txt saying there is 849 items or something, so when I change the number at the top to 849, I get another error saying "Unexpected ending to item_kinds1.txt", which leads me to believe there is not actually 849 items, so I don't know what's going on...
  4. Error when loading my save

    One that I've been playing on with Diplomacy for a while. I did try to modify it with stuff from Native Expansion a while back, and when it didn't work I thought I removed all that I did to it... And I'm pretty sure I didn't modify anything that has to do with troops. But there might be some remnant of that that was left behind that is causing it to not work. Should I put up the save for download?
  5. Error when loading my save

    When I load up my save on Diplomacy, it says: "Load Error: Invalid number of troops: 947" Can anyone direct me on how to fix this issue? Thanks. Also, If I need to provide a copy of the save then I will do so.
  6. Modding Q&A [For Quick Questions and Answers]

    Jezze 说:
    iRossy 说:
    Repeating my question again sorry:
    iRossy 说:
    So how might I go about adding all the items from one mod to another module that doesn't have the mod? I just want the items from it and not the mod part. I tried replacing the old item_kinds.txt and adding the stuff from the textures folder and resources folder, but in the marketplace the items would be invisible and some guys would be wearing dresses/be invisible/naked :/
    1. Copy all BRF files from the mod with the items to the mod you wish to add the items.
    2. Edit the module.ini, so it loads all BRF files. This can be done by adding load_mod_resource= *BRF file name* at the end of the file.
    3. Copy over all item codes from the items_kind text file of the mod with the items. Only copy the item codes of the items you want in the other module.
    I did all of this yet the stuff in the shop is still invisible D:

    To clarify, I'm trying to move the items from native expansion to a module with diplomacy. I like the items from native expansion yet don't want anything else from it.
  7. Modding Q&A [For Quick Questions and Answers]

    Repeating my question again sorry:
    iRossy 说:
    So how might I go about adding all the items from one mod to another module that doesn't have the mod? I just want the items from it and not the mod part. I tried replacing the old item_kinds.txt and adding the stuff from the textures folder and resources folder, but in the marketplace the items would be invisible and some guys would be wearing dresses/be invisible/naked :/
  8. Modding Q&A [For Quick Questions and Answers]

    So how might I go about adding all the items from one mod to another module that doesn't have the mod? I just want the items from it and not the mod part. I tried replacing the old item_kinds.txt and adding the stuff from the textures folder and resources folder, but in-game the items would be invisible and some guys would be wearing dresses :/
  9. Modding Q&A [For Quick Questions and Answers]

    Azrooh 说:
    iRossy 说:
    Where are the pictures and models for items stored?

    They're in the common res folder, you'll need OpenBRF to see them.

    But like items from mods, where are the pictures (the ones that show up in the marketplace and on the character) for them?
  10. Guild of craftsmen

    Can someone add the items from native expansion over to Diplomacy?
  11. Modding Q&A [For Quick Questions and Answers]

    Where are the pictures and models for items stored?
  12. Kings never accept trade agreements/defensive pacts/non-aggression treaties

    I think I have 99 right to rule, but I do also hold at least one town from both Nords and Vaegirs which might be why they don't accept. I don't know why King Harlaus wouldn't though.
  13. Kings never accept trade agreements/defensive pacts/non-aggression treaties

    I have 100 reputation with the monarch AND have 100 reputation with their kingdom, and the companion I'm sending has 10 persuasion. Why do they never accept?
  14. Modding Q&A [For Quick Questions and Answers]

    Tiny question that I would love to have answered: Is every bit of data on weapons/armor stored in "item_kinds.txt" or is there some other code for weapons/armor  in other files?
  15. Companions level 20

    Ballacraine 说:
    soulmata 说:
    Pellagus 说:
    She is indeed. For some reason I can never find her either, which is a shame as she has good surgery skills. Usually by the time I do, I've built my own skills or trained up another companion as party surgeon.

    Now that I'm back and coding again,  it seems like it wouldn't be difficult to add a 'open recruitment' option to the game where you solicit the location of blades for hire, even ones you haven't met before.

    How would that work?

    For instance, would it be possible to enable recruitment of Ymira, Kradus & Dranton?

    Balla.  :???:

    I don't think you understand the concept of Ymira not being in the game; she still is in the game, but she was renamed and her skills were changed to Xerina. So technically it's still possible to recruit Ymira but she has been changed a little. As for Kradus and Dranton, I'm not sure if that would be possible. You could rename other companions (Alayen and Lezalit for example) and give them the same skills as Kradus and Dranton though.
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