<NPCCharacter id="mercenary_2"
default_group="Ranged"
is_hero="false"
level="16"
name="{=0GKH29JG}Mercenary Guard"
civilianTemplate="NPCCharacter.empire_troop_civilian_template_t1"
occupation="Mercenary"
culture="Culture.neutral_culture"
skill_template="NPCCharacter.infantry_heavyinfantry_level16_template_skills">
<face>
<face_key_template value="NPCCharacter.villager_empire" />
</face>
<skills>
<skill id="Athletics"
value="60" />
<skill id="Crossbow"
value="80" />
<skill id="OneHanded"
value="80" />
<skill id="Polearm"
value="80" />
<skill id="Riding"
value="40" />
<skill id="Scouting"
value="40" />
<skill id="Throwing"
value="40" />
<skill id="TwoHanded"
value="80" />
</skills>
<equipmentSet>
<equipment slot="Item0"
id="Item.crossbow_f" />
<equipment slot="Leg"
id="Item.strapped_shoes" />
<equipment slot="Body"
id="Item.bandit_gambeson" />
<equipment slot="Cape"
id="Item.scarf" />
<equipment slot="Gloves"
id="Item.leather_gloves" />
<equipment slot="Item1"
id="Item.bolt_a" />
<equipment slot="Item2"
id="Item.short_sword_t3" />
<equipment slot="Item3"
id="Item.pavise_shield" />
</equipmentSet>
<upgrade_targets>
<upgrade_target id="NPCCharacter.mercenary_4" />
<upgrade_target id="NPCCharacter.mercenary_5" />
</upgrade_targets>
</NPCCharacter>
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