No. What I heard is there are plans for moving relation gains to different UI but these are not my areas, I do not think it can be done in next patches. Design team or top should decide what should be done there. Actually this emissary thing is not campaign's design too, we just speak with design team about how we can improve it.
However at least 50% of problem is high number of relation gains pop up every day at that issue.
hey mexxico, now 21 years (soon 22), the gaming community loves usable settings, why don't you make advanced sound settings so that players have a choice of what they want to listen to, for example - what can be turned on and off:
- improving relationships
- the player got the level
- the player's clan members got a level
- the player got a skill choice
- a player's clan member got a skill choice
- the player's child was born
- the player's child grew up
- player's clan member died
- kingdom clan member died
- the raid of the player's settlement has begun
- the raid of the kingdom's settlement began
- the siege of the player's fief has begun
- the siege of the kingdom's fief began
- need to make a decision in the vote
- declaration of war
- declaration of peace
etc
IMHO, I don’t think it’s difficult to do, but I’m sure that the gaming community will appreciate these opportunities, especially new players, and especially bloggers who will review your game