Egbert 说:
Started a new game? Does it only happen once a week when the simple trigger fires?
Yes, I started a new game to get the changes in the game_start script to work.
Do you have a certain simple trigger in mind? I believe they all have different intervals...
I haven't yet observed a fixed interval in which the reset occurs, but as mentioned I can force it by losing a battle (maybe because it takes a while until I'm free again). I'll watch out for clues...
GetAssista 说:
check if slots/global vars you use for moneys, are cross-used somewhere else. Just do a full text search inside module system directory for var name, and check module_constants for overlapping slots
Garnier used $g_player_deposit to store the deposit. (Each bank accessed the same "bank account")
But when I search the *.py files all I get is:
插入代码块:
Search "$g_player_deposit" (0 hits in 0 files)
(I took out Garnier's pieces of code)
Concerning the slots I suppose you're right. I guess there is no single slot number that is not already used. But how is it possible then to preserve the values of one or a few slots throughout the whole game? (I adapted
kt0's leveling items - but never came across any complaints saying it wouldn't work properly. So I suppose that problem is more personal and less global?)
I'm not sure I understood the way slots are working: There are up to 256 (00 to FF) slots in each of which I can store a value. But these values can't stay there - are they written to different storages? (Slot number 5 for example is used at least 20 times for different slots) Or did I get it totally wrong and there are 256 slots for each slot-enabled object?
I hope I didn't write completely confusing for I sometimes lack the vocabulary to say what I intended...
Thanks for your help,
Inarion