imperialbastard的最近内容

  1. Whole Seller perk, where can I "see my profits marked"?

    I never saw it, before or after the perk. For me it's always bugged....additionally, when I get the wholesaler perk, it REMOVES my ability to see the stat differences in weapons/armor, etc. The red and green +/- disppear
  2. Suddenly dying wife

    Wives can die in childbirth. It's a feature. Happened to me and it said in her encyclopedia "died in childbirth." Historically that's how A LOT went...
  3. Resolved No longer see comparison between equipped items and unequipped items after unlocking trade perk

    So I checked it again, and yeah, everything was fine until I got the first trade perk at lvl 25. Then you don't see colors anymore :sad:
  4. Resolved Smithing bug with charcoal efficiency perk.

    TLDR: This isn't a bug, but an mistyped description of the Perk. It should read "...that produces TWO units of charcoal from THREE units of hardwood." Issue solved.
  5. Resolved Smithing bug with charcoal efficiency perk.

    It clearly says "yada yada new method that produces 3 units of charcoal from 2 units of wood". The new option we get is THE proof of the bug. Still needs a fix. (and yes my eyes are a bit f'd i'll get them checked)


    Not you. Imperial.


    It's broken, go read the known issues post dudes


    Ok you lot are clearly dense. The text is clearly reversed in how they WROTE IT, but that's fine. IT IS STILL A PERK. IT IS STILL MORE EFFICIENT. How? Easy.
    Here is before the perk where you get 1 charcoal from 2 hardwood: https://tinyurl.com/vvt58pt

    It is more efficient though to get 2 charcoal from 3 hardwood. At the previous rate, it would take 4 hardwood to receive 2 charcoal.
    Here is how it looks after the perk: https://tinyurl.com/w9ttedw

    There IS NOTHING wrong with this, other than that your EXPECTATIONS were skewed by an obvious language error that wrote "huR dUr 2 wood = 3 charcoal." TW clearly just typed it wrong. It's to be expected for an Early Access game with some poor English wordings done by a Turkish dev team...
  6. Anyone else feel that 1.0.4 fixed most of your lag/stuttering but 1.0.5 brought it back? Poll Attached..

    Why wouldn't they? People are complaining about the placeholder textures.

    Really? I haven't noticed that honestly, but then again like I said my graphics settings have been all over the place from the highest to lowest lol. I'm not exactly used to looking at them a certain way for too long so it's hard to notice what looks particularly bad.

    guide is about a lot of performance issues, RAM is just one of them. Its a general discussion on stuff that people are doing to improve performance (from loading to FPS).

    Ah ok I'll look, but it's just odd that I get a high FPS and still have such lag...
  7. Resolved [e1.0.1] Cavalry identified as Infantry

    Thats Really good to know, at least this is a temporary fix.

    Welllll like I said I noticed it works *sometimes*, not all the time. Try it out and see if you can make it always work. I'm going to keep trying too, switching around heroes and whatnot....
  8. Anyone else feel that 1.0.4 fixed most of your lag/stuttering but 1.0.5 brought it back? Poll Attached..

    I'm encountering more issues, but I think I've noticed an improvement in the quality of the textures and graphics that might explain it. Seems like the team is doing some work they're not itemizing in their patch notes

    Hmmm, so you think they are actually making it *more* graphically demanding as they patch? Interesting...
  9. Anyone else feel that 1.0.4 fixed most of your lag/stuttering but 1.0.5 brought it back? Poll Attached..

    this thread/guide may help https://forums.taleworlds.com/index...tuttering-got-8gb-ram-this-might-help.397468/

    remember you can go back to older versions (they are under beta on Steam) if you want to wait for 1.06 or later update.

    Thank you for the link. I will check it out. But do you believe performance was better in 1.0.4 or 1.0.5? I'm just trying to get a sense of the general situation.

    EDIT: What's also weird is I don't believe it's my RAM per say. Usage doesn't seem to get overly high, and my average FPS while running Bannerlord is *70* FPS. That's damn good, so the stuttering is something else than RAM I believe...
  10. Resolved Steam unable to sync files to steam cloud

    I noticed this all of a sudden too, I think it was post 1.0.5...
  11. Resolved Smithing bug with charcoal efficiency perk.

    So you might feel really stupid because I thought I had the same issue, but was just BLIND. You know where it says you can refine 2 hardwood to 1 charcoal? That doesn't change. The option remains. Look right BELOW it. Lol that's where I saw a 2nd charcoal option, for 3 hardwood to give you 2 charcoal. Idk why I was so blind but it was there. Look again and report back friend.
  12. Resolved No longer see comparison between equipped items and unequipped items after unlocking trade perk

    Confirmed. Used to work on 1.0.0 and 1.0.1 at least. Somewhere along the way it disappeared.....
  13. Resolved [e1.0.1] Cavalry identified as Infantry

    I noticed that mounted followers will always be grouped with the cavalry regardless if they have the infantry grouping in the party menu.

    Yes, precisely what I was saying! I think this is the root of our issue somehow. I believe the game is messing up its audio because of this. Make sure all mounted units are labeled as III in the Party screen. Sometimes that seems to help me.
  14. Anyone else feel that 1.0.4 fixed most of your lag/stuttering but 1.0.5 brought it back? Poll Attached..

    1.0.4 improved performance but introduced a game crashing bug for me. Sieges would crash randomly when they hadn't at all before then

    Interesting, I have noticed a few siege crashes before, but it wasn't totally 100% reproducible, I.E. reliable. The only reoccurring crash I kept having (haven't tried lately) was trying to get into the court of Diathama. About 3-4 times in a row it crashed trying to enter for some reason, but was fine in other courts. Idk...
  15. Resolved [e1.0.1] Cavalry identified as Infantry

    Me too, and it is VERY annoying. In my experience, I THINK it has something to do with the order of units in your party, and what groups they were attached to. I noticed that when my companions are up top and in group III, on the field, he correctly says "Cavalry" for group III. However I swear the game randomly switches my companions back to group I at times, and others that even if they're labeled right it doesn't do anything.

    Also, I know for a fact that Bannerlord overrides some units group designation and sticks them with others. My companions have been labeled in group I, the infantry, but in battle they get selected by F3, not F1. I BELIEVE that this contributes to our issue.

    It's almost like the game goes down the party list and the first person who has a horse is what it uses to "voice" the group shouts, I.E. if I have a mounted companion who is labeled "I" for some reason, it says "Infantry" when I select F3 (even though he's grouped in "I" on the Party Screen, mounts seem to override as I said above). Usually archers are fine, but sometimes they've been messed up. Usually group IV, the horse archers, work without issue, and are the most reliable.
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