Recent content by iha10512

  1. Fire arrows in bannerlord.

    Fire arrows should have less range because they are more heavy
  2. SP - Battles & Sieges At the beginning of a siege battle, the attacking side should have to move siege ladders to the wall

    At the beginning of a siege you should decide how many latters and siegetowers you would like to build. In the Siege Scene you decide where to position the latters and the units to carry the latters. The enemy will try to destroy the latters or make them fall over with anti latter sticks and axes.
  3. Ambushes Implemented...

    This.
    Currently you can all spot enemies within a certain radius, I don't know if forests, terrain, type of party has any affect on the radius but it's not significant either way.
    A good idea is creating more dynamism on spotting. Like @Julio-Claudian said, having chance of negating being spotted determined by skill, terrain... even when inside the normal spot radius.
    Having spot radius for friendly troops being the highest; For neutral parties, medium radius; And for enemies, according to some skill on spotting and tactics of their party, a radius between the medium radius and a smaller radius.
    As for ambushes, parties would require more skill or special skill to be able to evade the small spotting radius of the other army. Let's say if some party with the ambush ability manages to get inside that small spotting radius undetected, then they stay hidden as long as a "spotting threshold" is maintained by the attacker party.
    In more practical terms lets say a blue army is passing through some trees, on the opposite way comes a red army, which as more skill in tactics, spotting and the ambush ability. As they come closer to each other the red army spots the blue army while going undetected and proceeds to follow and attack the blue army.
    • Situation 1: While in the trees, the red army (being undetected) manages to close in and ambush the blue army.
    • Situation 2: While in the trees, the red army remains undetected, but it's not fast enough to catch the blue army as he changed direction. The red army ends the chase still undetected.
    • Situation 3: While in the trees, the red army fails to catch the blue army, but red is in his small spotting zone. As both of armies (red still undetected) exists out of that "tree zone" and enter an "open zone", the terrain advantage progressively fades as both get further away (red still undetected), until the threshold where the blue army is able spot red again. Now as the chase still continues, red is no longer able to ambush, as he is detected by the blue army. The red army still got very close and gets to attack as normal.
    Note: The ambush ability is not the same as the ability of renaming undetected. Let's say with only just the ability of renaming undetected you could remain undetected, for example, inside a medium spotting range. The ambush ability would enable parties to get inside the small spotting range undetected and thus performing the ambush (in which, for example, could spawn the attacker in proper formation really close to a defender in a messy formation).
    +1
  4. SP - Scenes Scenes for Party organisation for generel troop formation arrangement, camps, caravans and farmers

    I hope for landscape scences which are purely used for organizing your party. Here the rural battle landscapes could be reused. Imagine that you are tired of always setting up the same army formation at each battle. So instead you create a generel army formation in a landscape which you can...
  5. SP - UI Party screen redesign suggestion

    I like the Ideas here. But I think the group number "II" in "Infantry II" should be choosen by the player and a direction of the group formation on the grid should be added as well.
  6. SP - Quests Caravan Escort quest should allow you to join them

    I imagine this quest to be something like this: You would follow the caravan for some time on the world map. In the night a caravan guard would ride towards you and start a conversation. He would would say that the caravan master offers you to eat with him at the next resting place. If you accept, you will go to a camp-scene were you can see the caravan and the caravan people and a fire-place where people are cooking. You can then walk around and talk with the caravan people and the caravan guards and the caravan master. Some will give you information, some will give you quests and some will trade small items with you or offer healing or offer to serve you as a soldier after the caravan quest. After some time (5 or 10 minutes) there will be a 30% chance that a caravan guard will shout:"Bandits are attacking!" and now you have 30 seconds to prepare for a battle with attacking bandits. Your goal is to protect the caravan goods and wagons and the caravan people and their animals. You can only command your own soldiers, unless you are a lord, then you can also command the caravan guards. If more than 50 % of the caravan people and their propery is distroyed then you will loose the caravan quest. This quest could be used two times: one time for the player as a protector of the caravan, and a second time as a bandit trying to ambush the caravan. These types of "protect quests" could also be used for farmers, Taverns, lords and kings. Imagine a group of bandits ambushing the tavern while you are inside.
  7. Thoughts on building villages/castles/towns?

    I like the Idea and would even take It further. To cut the time it will take to get the resources (men, Money, Wood and Stone) and the construction time it takes to build a whole village you should instead build the village piece by piece, house by house, and each Meter of the Wall around the village. Wenn creating a Castle it should also be build piece by piece, room by room. Later rooms and Houses could be upgraded. Maybe even make some kind of Buildings Mode Like in "the Sims" game. Then the developers only need to create the Basic stuff instead of creating 100 of combinations, and can leave it up to the Players to create their costum houses, castles and towns.
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