Recent content by IceShade

  1. IceShade

    Servers and rules

    Slawomir of Aaarrghh said:
    Checked the logs from last few days on Tawerna servers and added some bans there:

    875381 # wakaak/kanker_ban/kankerzooi/prince_of_17e... and many other nicknames - excessive teamkilling

    Thanks for that, that guy was getting on my nerves.  He just kept coming back under different nicknames.
  2. IceShade

    Bugtracking - see first post

    Nope, 100% certain. They don't block down. Try it yourself. Hold your weapon to swing sideways, they block down. Aim for an overhead, they block down. Left, right up, they always block down.

    This is on the 1_Deluge_INV_Tawerna server. Perhaps it's a server setting should other people find they DO block in proper directions?
  3. IceShade

    Bugtracking - see first post

    I'll try and record some "action".. I swear they only block down, which makes them very easy to kill.
  4. IceShade

    Bugtracking - see first post

    I have some suspicion, but I'm not sure yet.

    Has anyone ever seen a bot (in invasion) block other than down? I do an overhead, they block down. I swing sideways, they block down. Or am I just mistaken?
  5. IceShade

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    edit:

    Sorry, I'm dumb. I had native selected.

    Thanks for the update to PoP!
  6. IceShade

    Help with a little tweak, please

    Ah, very good. I'll wait until then. I already tried using TweakMB, but noticed most of the options were greyed out :wink:

    I can't live without this tweak anymore, as doing sieges in 4 parts get rather annoying. Not to mention large field battles where you get beat every time because of the lack of reinforcements, even though you outnumber them 2 to 1..

    *sits back and waits*

    Edit: I see you already posted an update! Excellent!  :eek:  :mrgreen:
  7. IceShade

    Help with a little tweak, please

    Looking for just this tweak. Of course, PoP has been updated since then and the information here is no longer of any use..

    Can anyone provide an update?
  8. IceShade

    Bug Reports.

    Robak said:
    Hi to everyone, in the start sorry for my English, I know only plain English.

    I have played M&B Warband in version 1.132 with Eagle and the Radiant Cross mod, and two kingdoms, Swadians, Lauria were already destroyed by others kingdoms ( it wasn't my fault, I was neutral). After that events my budget reports starts to looking like that:

    "
    ....(my income)...
    Wages for Saravidurill's Party:                                                -594
    Wages for Swafian:                                                                  -1695
    Wages for Lauria:                                                                    -1065
    Wages for the forests:                                                              -80
    Wages for the loot:                                                                  -10
    Wages for the coast:                                                                -21
    Wages for Sergeant Hershey's Peasants At War Company:        -1130
    Wages for Rosrolian Knights:                                                    -983
    Wages for Calignous Knights:                                                  -755
    Wages for Black Sheep Knights:                                                -907
    Wages for Border Reivers:                                                     -1244

    "
    (I don't know how to put pictures here yet.)
    Why do I have to pay them?? I could understand the possibility to hire the: Sergeant Hershey's Peasants At War Company, Rosrolian Knights, Calignous Knights, Black Sheep Knights,  Border Reivers when they original kingdoms was destroyed, but i didn't hire them, and I still have to pay them, why?? All that 5 parties are running on map and fight with the enemies of Laurian or Swadian, from the moment before this two kingdoms were destroyed. I can talk to them and i have only two options: 1- to attack them, 2- to leave them alone. When I choose to attack them I get this message:
    "Your relation with Player Faction was deteriorated from 100 to -5 "
    (I don't even create my own faction - yet.)
    If there were possibility to hire them, I would do that, but it wasn't.
    That bug alone, makes me to stop plying the game.
    And the second part of that bug: who/what are the: "forests", "loot" and the "coast" parties?? What are they??
    And of course, why do I have to pay money to two kingdoms if they even don't exist.

    And there another one:
    Some lords parties were/are(??) chasing me, but when they are close enough to start conversation (battle) they despaired from map, I don't know if they despaired once for all, because I don't check that.

    I hope, that you understand what I want to say.

    Same thing here. Great mod, a real improvement from the original mod in M&B .. but Im getting done over by these weird wages I have to pay. I have to pay for two knight parties (which I've both murdered) and Lauria. Somebody, you mentioned killing them so you don't have to pay them, but they're already dead. And what can I do about paying for a dead nation? I'm currently a mercenary, so if I perhaps join a faction those wages will drop?

    Edit, never you mind. I noticed that those parties are player faction and are actually the knights I missed. Woops. I'll track em all down and kill them. Not sure what I can do about the Dead Faction wages, though. And "the forest" and "the loot".
  9. IceShade

    MM Waterloo w/ AI-bots mod

    I would murder someone for a Mount&Musket singleplayer campaign.
  10. IceShade

    Mod won't start

    .. I figured that out.

    Changed Textures on Demand. Apparently all my video memory wasn't enough to load it all. Meh, I liked the lack of stutters in Native..
  11. IceShade

    Mod won't start

    Can't get past on Loading Setting Data.

    Starting new log file.
    Version:  1.131

    -- OS: Microsoft Windows 7  (build 7600), 64-bit
    -- RAM: Available physical RAM: 2764MB/4096MB
    -- CPU: Intel(R) Core(TM)2 Duo CPU    E6750  @ 2.66GHz (GenuineIntel)
    - L2 cache size: 4096K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 2 ( Speed: ~3199MHz / ~3199MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 275
    - Texture Memory: 2668 ( Available Texture Memory: 2642 )


    Processing Ini File {
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    Num Hints =  12
    Setting Map Min X =  -178.012619
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    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
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    Setting damage_interrupt_attack_treshold_mp =  1.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Scan Module Textures =  1
    Scan Module Sounds =  1
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    Overwritten module resource is ignored due to the module switching:  core_ui_meshes
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    Loading Module Resource  paczkarolanda
    Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    Loading Module...
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    ERROR: Error on creating shaders: Out of video memory!
  12. IceShade

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    kefka95 said:
    Also, when I did "battle continues after you are knocked unconscious", the ownership icons above the troops disappeared.  I reverted to the previous version, but just FYI.  If there is a fix for it, let me know, cause I despise a major siege battle being almost over, going completely favorably, only to get pushed off a ledge and land in "New enemies have arrived!" spawn and being gang raped by them, thus a oh-so-fun "retreat!", to start again.

    Are you using 1.113 Native?  That's the only version the battle continuation tweak currently works with.

    That's a shame! It was *the* tweak I was looking for and it's not compatible with the latest version. Sigh.

    I don't suppose you have an idea when this tweak will be updated?
  13. IceShade

    Compilation of 82 little tweaks to the text files to change your gameplay(links)

    Since the search function is so abysmal, I've come to try my luck here.

    I'd like to get rid of that "You have been knocked unconscious during the battle, now the whole battle is canceled and reset." In Prophesy of Pendor the battle continued, regardless of you being alive and kicking or pushing up the daisies. Nothing is more frustrating than fighting a 300vs500 siege battle, winning quite well and then bam, an arrow through your eye and the whole thing has come to a halt.
  14. IceShade

    Deos anyone cheat in Mount & blade?

    I've decided to do my first silly campaign as an overpowered superhuman.

    500 in every stat,
    10 in every skill,
    699 in every proficiency.

    I'll tell you that I'm quite the killing machine, and it is pretty dang hilarious. Can't tell how long I will keep this up before it starts getting boring, but it's a nice change from the usual slugging it up from random looter parties to being able to take on enemy war parties and their castles.

    Punching people in the face for 250 damage always makes me chuckle.
  15. IceShade

    orion banned me from server 8 for no reason

    Drasken said:
    the hole point of the matter i am trying to make is symple admins not be able to boot some one or ban them with out proof of the matter

    See, you would like that, but that's not going to work. The whole bureaucracy of providing clear and definite proof for a simple kick or a tempban is simply too much. How we do it on our ArmA 2 server and inside the community: Kicks are just to get rid of an unresponsive person, or someone who is being annoying. Not recorded. Tempbans are issued to people who usually need to chill out, and not recorded as these will clear up eventually. Bans are recorded with their user ID, nickname and the reason why he was banned. A simple "was TK'ing" is enough proof from the admin. If the banned person doesn't agree with this, he's welcome to defend his case. If he's civil about it and apologizes, or whatever, we're pretty dang lenient.

    Oftentimes, you just want to get rid of that guy. Kick. See if he learns his lesson. Even if it wasn't "justified", it's a kick. If you're so clearly offended by being misjudged, take it to the PMs and have a discussion with that admin. I haven't actually read number 4 (4. The board rules clearly state the process for complaining about an admin. The same applies whether it's a board or server admin.), but I can assume it mentions something about a civil discussion with the admin that thought did you wrong and not start a whole drama discussion about said admin on the forums.

    You're making a very big deal out of a single individual case where he was kicked, and from that single incident you think that he is a bad admin. That's shortsighted. I would have shrugged, wondered "did I do something wrong in order to provoke that", probably think "what an ass, he kicked me!" and then moved on. Perhaps come back at a different time, or join a different server. Send a PM if it really bothered me.

    What's the problem?

    There is no problem.
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