Let's say we start with a female medic adventurer:
Party skills:
Engineer: Governing attribute: Int; Starts at 0, 1 skill point available from book, requires 9 skill points to max out
Tracking: Governing attribute: Int; Starts at 1, requires 9 skill points to max out
Spotting: Governing attribute: Int; Starts at 1, requires 9 skill points to max out
Pathfinding: Governing attribute: Int; Starts at 2, requires 8 skill points to max out
Wound Treatment: Governing attribute: Int; Starts at 1, 1 skill point available from book, requires 8 skill points to max out
Surgery: Governing attribute: Int; Starts at 0, 1 skill point available from book, requires 9 skill points to max out
First Aid: Governing attribute: Int; Starts at 1, requires 9 skill points to max out
Tactics: Governing attribute: Int; Starts at 0, 1 skill point available from book, requires 9 skill points to max out
Trade: Governing attribute: Cha; Starts at 0, 1 skill point available from book, requires 9 skill points to max out
So in order for us to max out all party skills we need 7x9+2x8= 79 skill points and 30 intelligence and 27 charisma.
Starting with 6 intelligence and adding the 4 attribute points we get at character creation, we've got a total of 6 skill points to spend at start. Reaching 30 intelligence requires reaching lvl 19 and reading the book, at which time we'll also have 45 skill points available. We require another 20 levels to reach 27 charisma, at which time we'll have 66 skill points to spend. To max out all party skills, we need 14 more levels to reach 79 skill points. So the most efficient way to reaching a character with maxed out party skills still requires reaching level 53. So yeah, I'm with LighthouseGuard.. Just not going to happen..
Edit: According to http://strategywiki.org/wiki/Mount%26Blade/Skills, tracking has a maximum rank of 8, which means reaching lvl 51 is required to max out all party skills... Yeah, still not going to happen.
Darian 说:
You can modify your character after exporting (to export open the character window, click Statistics, and choose Export). Go to C:\Program Files \Mount&Blade\CharExport (or wherever you installed M&B to) and edit the file with your character's name. You can then start or continue a game with a character with that same name and import the stats you chose through the Statistics button.
This means you can choose whatever starting class you want--the stats will be completely erased by the imported character's stats.
Thanks Darian, good suggestion