1. It would be nice to have a toggle option for the races to either go full war i.e. wipe out all enemy towns during war periods OR limit their attacks to open skirmish/village raids, or at least give the smaller factions some sort of immunity from being wiped out too early. I had the Sut Giants wiped out by the dragon-knights in the 40th day of my adventure, just the 2nd day after they declared war on them.
2. A mobile town accessible through Camp that allows the player to build a single village anywhere in the map that increases the maximum foraging number along other minor bonuses like morale/ wage cost reduction while the party is around the village's immediate vicinity, and after 30 days an option to stay for good will be made available, or pack up and move on to a new place. The upstart village can then be upgraded one component at a time until it becomes a full blown settlement with the additional option to create up to a maximum of 2 fief villages and a castle. You will then be forced to kiss some noble butts to be officially hold a certificate of nobility OR just woo a blue blood.
3. ^ With enough likes, renown, a conditional Honor Rating, a considerably bigger coffer, and an owned settlement AND recognized noble house, the player will have the rare opportunity to woo an actual Queen or King to their kingdom's delight BUT of course after some kind of drama, maybe a duel or a grand battle between the wooee's party or their representative which could either be the marshal or the closest of kin who can lead an army. Just a wee bit more drama would be appreciated.
4.Over all fewer wars that lasts for longer and is affected by no.1^
5.Rework the item buying/ selling/ cost to just hundreds and rarely 5 digits, forged items too.
6. Sapper skills and actual sapper units.
Thanks for the hard work! <3