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  1. A helpful guide to various mechanics! :D (WiP)

    Updated a bit!

    Map movement:
    Positively affects map speed:
    Some low level perks in the Scouting tree, have a companion in your party fill that role by designating them as Scout if they have a decent skill in it because it takes forever to raise with minimal benefits.
    Personal movement speed whether mounted or on foot and the associated stats athletics/riding affect your base party move speed (needs testing)
    Cavalry in party and having horses for your foot soldiers to ride increases map movement tremendously, foot soldiers riding horses only recieve about 80% (needs testing) of the movement bonus that cavalry provides.

    Negatively affects map speed:
    Holding prisoners and higher % of your max weight carried (small penalty)
    Lots of wounded soldiers (moderate penalty, wounded soldiers don't ride horses so it can increase your herd size debuff as well)
    Herding (dynamic penalty), and Disorganised Army debuffs (more below)
    Hauling more weight or prisoners than you can manage (Very harsh penalty the more you go over your limit)

    Herding debuff:
    Reduces movement speed if you have a lack of soldiers to herd your sheep/pigs/cows/mules/horses, it can be reduced or nullified by having a decent ratio of soldiers to cattle (1:2? needs testing for exact ratio).
    Horses being ridden by foot soldiers will not be counted towards the herd.

    Disorganized Army debuff:
    Temporary debuff after any battle fought, big penalty to your speed for a brief amount of time(1-2 game hours)

    Increasing Party Size:
    Skills and Perks:
    Increasing your Stewardship increases max party size at a 4:1 ratio, 100 points will net you +25 max party size as long as you are the Quartermaster.

    Steward Perks:
    Bannerlord - +2 to party size for each fief the player owns.
    Swords As Tribute - +10 to party size for every vassal.
    Man-At-Arms - +5 to party size for each fief the player owns.

    Level 75 Riding perk [Squires] gives +2 max party size, stacks with other companions who have this perk.

    A few other perks but most of them are for level 200+ in skills

    Clan/Kingdom Modifiers:
    +15 max party size for each clan level

    If you rule a kingdom the Royal Guard policy will give +80 max party size to the ruler as well as some other nice benefits.

    The kingdom policy Noble Retinues will grant Tier 4+ clans within the kingdom +1 influence per day and the party size of their leaders is increased by +50.


    Combat:
    Formations/Tactics - todo

    Damage Modifiers - todo


    Economy:
    Trading - todo

    Workshops - todo

    Changing the economy - todo


    Clans:
    Increasing relations - todo

    Impact of poor relations - todo


    Kingdoms:
    Joining an existing kingdom:
    Raise your renown until you reach clan level 2, you then have the option of your clan swearing vassalage to a kingdom by talking to its current ruler. Alternatively you can speak to a lord once you have reached clan level 1 to work for them as a mercenary and get paid.

    Creating your own kingdom:
    You can create your own kingdom by advancing the main quest "Neretze's Folly" in which you have to talk to the 10 lords in calradia that have blue exclamations over their parties. Once the quest is completed you must then talk to both Istinia (Located in Epicrotia) and Arzagos (Located in Marunath) and complete a task for each of them to finish the "Assemble the Dragon Banner" quest. Once the banner is completed you will need to fulfill the requirements which are to be at clan rank 3, have 100 troops, be an independent clan, and own a settlement

    Supporting a clan:
    You can spend 200 of your own influence to give another clan in your kingdom +50 influence, useful for improving relations if you have a reliable way to generate influence. (+1-3 relations with their entire clan)

    Influence: todo

    Settlements/Garrisons:
    Prosperity, Food, Loyalty, and Security: todo


    Garrisons/Militia:
    Town/castle garrisons require two things of which are gold and food from the settlement.
    If your settlement has no food then first your personal garrison will start leaving followed by the towns militia if there is nothing left in the garrison.
    Be aware that the larger a garrison is it will have an increasingly negative affect on a settlements food production.
    You can temporarily increase a settlements food by selling some of your own directly to the store.

    Increasing relations with nobles:
    You can perform quests for nobles in towns/villages yourself or by sending a companion, check the portraits in the top right for blue exclamation points and talk to them (slow method but you are able to focus on certain towns or cultures and it gives gold rewards).

    Your party members(when dispatched as their own party) will increase relations wherever they stop at a settlement to gather recruits and supplies
    (slow but widespread, useful for increasing random nobles out of -1 or -2 relations in a large area or around a settlement you own).

    You can create an army and have a party members join it, any town you wait in they will start increasing relations after a few ticks
    (fastest, useful for improving relations in specific towns/villages

    Maintaining high security in an owned settlement will (very slowly) increase relations with the nobles affected, you can also destroy bandit lairs to increase relations with surrounding nobles (unreliable but useful for increasing relations slightly in an a wide area)



    First time I wrote a guide so some help and suggestions/requests to flesh this out a bit more would be appreciated :smile:
    Thanks!
  2. Create a second party ?

    yeahh.. i think later they will add something to make them more important or more useful. Maybe you should try that "make army" or what button (in the bottom right corner), maybe you can order them to follow you.
  3. A kingdom has conquered the entire map - Help

    How did you manage to take a city in the middle of the empire? They'll come at you with 500+ soldiers.
    i got it from southern empire, when i was a vassal. Then i finally found the last lord who know something about the battle, then i got a option to make a my empire. After that i thought: f**k it, and i left from the southern empire, and i choose to keep all of my buildings. They attacked me immediately, but i sneaked into epictrotea, where i created my empire, and because i "joined" a new empire, they didn't bully me anymore. But later they attacked me, and after painful battle i lost my city, and i was imprisoned. Then i gave up.
  4. Any work around auto battle?

    Get higher medicine skill. Every point gives you increased casualty survival chance. There might be perks in there as well, but haven't looked.
    Thanks.
  5. Any work around auto battle?

    112 troops (not recruits) vs 1 looter that escaped from the last battle. auto resolve: i lost one, and one injured.
  6. Idea for easy temp fix for nations snowballing early

    100% agreed. I just started a game recently, and somehow i managed to spend 11 hours just to reach clan tier 3. And my plan was to build myself an empire, but then i realized that now almost the whole map is controlled by southern empire. And this is now and where i gave up: (30 hours of gameplay)
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