Recent content by horatius7

  1. No NPC Lords Willing to Leave Current Kingdom???

    Thanks for the reply! Guess I need to shift focus then. The difficulty is compounded by the fact that I'll probably have to recruit from kingdoms that don't match the culture where I'm establishing my own. I'm in Vlandian territory so if the only lords without factions are Khuzaiti or Aserain they're going to have a -3 loyalty hit if I give them fiefs near mine as I acquire them. In your experience have fiefless lords you've recruited stuck around reliably until you were able to give them their own settlements?
    So far, yea! The starting relation is really only important for the initial recruitment. I think it makes it so you have to pay less or have a higher likelihood of passing the speech checks. But after you successfully convince them I believe their relation goes straight to 100, so you have to really repeatedly piss them off for them to leave.
  2. No NPC Lords Willing to Leave Current Kingdom???

    Sorry for the necro bump. I didn't want to create a new post since the topic is the same. I'm still on 1.5.10 due to some of my mods not working in 1.6 and am also experiencing lords flat-out refusing to entertain my persuasion attempts. I have around 850k currently with one town and four full clan parties including mine. I went to war with Vlandia whose force strength was around 3,500 while mine is around 850 and wiped the floor with them for about three hours. I didn't take any aggressive action towards their settlements or villages in fear of losing my traits and the relation I had worked hard to build with the lords (The ones I was targeting for catch and release got to around 30-40 relation with my by the time I was finished).

    I'm concerned about being too aggressive with only one settlement and four parties since I'm sure I'll have an 800-count army stack up my butt soon after attempting a siege while the most I can field in an army is around 500. Also there's the relation hit from initiating a siege, which would be totally counter-productive since I've been catching and releasing these same lords expressly to increase relation. I've never been a fan of raiding villages either because I'm assuming it also affects relation, but I've also never tried it so maybe it's an option.

    Getting the first few clans has always been the trickiest part of a campaign. In the past having a fat stack of cash from trading and smithing, along with some charm luck was enough to get the ball rolling but now I'm feeling discourage since there's not even a chance to persuade. Do I just need to pump out more weapons and get my income a lot higher to pass the income percentage threshold you guys were mentioning so they'll let me try to persuade, or am I just not doing enough damage to their kingdom? I took them from around 3,500 strength to 2,500 while at the same time mine was near 1,000 when I finally decided to sue for peace. Thanks for taking the time to read through this. Any advice would be greatly appreciated.
    Yep, I'm in the same boat, but I finally learned what makes them change their mind. You basically can only recruit clans who don't own any towns/castles. It is a royal pain in the butt and is a huge barrier to entry in terms of trying to start your own kingdom. What I've been doing is basically trying to be nice to everyone I can, then searching for clans in the diplomacy screen and sorting by # of settlements owned. This has been where I've been targeting my recruiting and relationship efforts. They're still wicked expensive to convince, but I grinded my way up the smithing ladder again and can make pretty decent stuff.
  3. No NPC Lords Willing to Leave Current Kingdom???

    Do you have access to the diplomacy screen? If you do, you're a kingdom, if it's greyed out you're a solo clan. Also I don't think you can have that dialogue with anyone if you're not a ruler, I think it's a different question then.

    They will refuse if you're chances are too low so it doesn't waste you time on the dialogue you can't pass (or can't pay them to join).

    A vassal consider's many things as to if they will possibly join you( in rough importance order):
    1 Do they have a fief? If they do it becomes much more expensive and unlikely they will join you. If they don't it's much easier/cheaper.
    2 How much power do you have (parties and garrisons= Power) compared to the faction they're in? The bigger you are the better.
    3 DO they like thier king, do they like you? If they have low relations with the king and good relation with you, it help you, if not.... the opposite
    4 Finally, how much money could you pay them to join? The worse you are in the 1 2 3 tips the more they would want to join you and if you don't even have the amount they would want, they won't give you the dialogue to try.

    Here is formula posted by @mexxico recently
    1.6.0 formula was opponent directly rejecting if needed money is > 20% of player's money at 1.6.1 it will be 33% + 250K. Also we are changing dialog opponent says while rejecting your offer it was not clear enough why he rejects.

    So that's an idea of how much money you need to have! In general a fief-less clan will join you for say 250K or so, but it could still be more or less depending on you power level and relations. If you have just 1 fief and thier faction is big a strong, they may still want too much to join you.

    Hire mercenaries and try to expand your faction (creating fief-less lords by taking thier homes) will help you be more likely to get vassals!

    If it turns out you're not a kingdom yet, consider using the solo clan status to take more fiefs before declaring a kingdom. Being a solo clan you can make peace and not have war declared on you, so you can focus on taking fiefs from 1 weak faction or such. This depends on using you 1 party to defeat enemies and take fiefs though, so it's not for everyone.
    OK, yea, I have access to the diplomacy screen, and I've named the kingdom etc. I tried it on a lord I had +38 relation with, and I had ~$500k at the time, so I would've thought that would be enough. I didn't check on how much they like their current lord though. I'll work on building up more cash though! Thank you for that formula. That really helps. I'll reply back with any news (success or failure!)
  4. No NPC Lords Willing to Leave Current Kingdom???

    This is 1.6 beta. Every lord I've gone to refuse my inquiries about if they want to join my kingdom. They all say they are happy with their current kingdom and have no desire to go elsewhere. Then the dialogue ends - no persuasion opportunity or anything. The only thing I can think of is that...
  5. Two Wives Haven't Gotten Pregnant - 1.5.6

    Awesome, thanks everybody! I'll try leaving her at my crib and then learn to actually win some of those games lol
  6. Two Wives Haven't Gotten Pregnant - 1.5.6

    1, death/birth must be enabled. 2, you must be clan tier 3. 3, it's all based on chance, it's not automatic that it will happen on any given day, but over a lot of days it would be more likely than not.
    Yea, and I'm Tier 4.
  7. Two Wives Haven't Gotten Pregnant - 1.5.6

    So I married Liena - not the prettiest lass, but good personality and could probably beat me in an arm wrestle. I put her in my party and waited at a settlement for like two weeks and she didn't get pregnant. Thought maybe it was a bug at the city or something so I went over to another city and...
  8. Resolved Crash When Declaring War w/ Vlandia

    I'm my own Kingdom and am wanting to declare war with Vlandia. It seems to work fine when declaring war on Sturgia and Battania, but it's crashing as soon as I try it with Vlandia. Newest hotfix didn't help :sad: Anybody have similar problems? Maybe a fix as well? Also, totally forgot to add, I...
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