I played a bit today at it still happened. Recording it is easy enough as you can just record your last minute with ReLive/Shadowplay but that won't show the keyboard inputs. I will see if I can produce it reliably as only then I can record the keyboard inputs but doubt it.The QA team informed me that they were unable to reproduce this issue in the most recent version of the game. Are you still experiencing this issue? If so can you capture a video? If you can use software that shows your input while recording a video it would be really great! You can use Nohboard for this.
Not enough for who? Make peace with it lol, this is all you are going to get. A small dev team who have a general knowledge of what the player base wants.I can give you infinite examples of how TW ''just knowing'' what we want is not enough. Knowledge isn't power. Applied knowledge is power. And the fact is that TaleWorlds are not applying the knowledge they gain from the forums in the sense of community feedback. Most feedback is discarded or disregarded entirely.
Do you know how slowly programming languages are developed? Also, they are developed with an infinite amount of money behind them or in people's free time.Maybe linux isn't the best example here, but programming languages are. Usually they have huge open discussions on their forums where people come up with their suggestions that are then discussed by users with different levels and tasks, and than they make core changes (not just extended libraries which could be compared to bl mods), based on that community feedback and proposed solutions. That's how I see development in bl should work, mainly because their designers are not competent enough to make good balance patches. It's not their fault that they have no time to actually play the game, but they have a lot of competent players with thousands of hours played.
For each patch we predicted all balance issues just by reading patchnotes when changes were not even implemented, and each time it turned out that we were right. I don't get it why they make obvious (from experienced player perspective) mistakes over and over again and don't want to change their approach of making balance patches.
Well that's why we forfeited, telling people to come online and then try to play a match while continuous crashes is just xxx to do.We're not arranging any matches until this is fixed. I'm not gonna tell my members to cancel their weekend plans on the off-chance that we dont crash for an hour before saying screw it and waiting another week.