Historian的最近内容

  1. Disappearing exe

    This is a really wierd bug, but I thought I'd report it. I was playing the game, a messenger window popped up in the background and the game crashed to desktop.  A bit annoying but not a huge problem. I then tried to load the game again, and got an error saying this shortcut refers to a...
  2. Cant download?

    Well after trying for ages to get the file to download yesterday, today just clicking on the link got the downlaod working perfectly first try... I'm at a loss to explain why it's suddenly working again, so to anyone else with this problem just be patient and try again later, and maybe it will work.

    Edit: Actually I can only d'load the .com addressed files, not the .net versions but it's no biggy now I can finally download the new version
  3. SP Native The Magnificent Seven v.31 (for .704) *updated* 11/2

    That sounds a good idea, but if you bought dhorak keep where would the bandits go?

    Perhaps you could buy the four ways inn instead, and own your own tavern, with the same benefits as you described (except since the four ways inn is neutral you could hire high ranking swadian, vaegir and the neutral units)

    Or if you can add a new area onto the map, buy that instead (anyone have any idea if you can add new places onto the map)
  4. Cant download?

    Hmmm... well that download link fails to work for me on either IE or Firefox on this computer...

    anyone know of any alternate sites where I could download the file?
  5. Cant download?

    I'm having trouble downloading 0.701 as well, I downloaded .700 fine but not whenever I click to download I get a taleworlds.com could not be found error.

    clicking on the link above (which i notice leads to taleworlds.net) I also get a taleworlds.net could not be found error.

    What exactly is the address to download mount and blade?
  6. SP Native The Magnificent Seven v.31 (for .704) *updated* 11/2

    I just noticed a minor bug.... when i complete the kill troublesome bandits quest, i get a notice that i have completed the capture the enemy captain quest.. which I never actually got... the merchant gave the reward and everything else fine though so it isn't really a problem, just thought i'd let you know.

    Oh and one other thing i noticed is that when I installed the mod with the river pirates quest still active it changed to a capture the kerghit kahn, again not really a big deal.

    Oh and i'm using the knights version btw.
  7. New updated wallpaper, corrected grammar >_<

    A more accurate version of that text would be:

    "It's 146BC, King Phillip of Macedonia has been defeated by the expanding Roman Empire, who have now turned there attention to the sacred soil of Greece. Two Roman biremes have been caught in a storm and washed upon the sands near the Greek town of Thermon. Thousands (you could put hundreds of thousands, but i don't think there were that many people in Greece at the time) of greek soldiers are marching towards the stranded romans. Play as the Greek's and fight off the roman invasion, or play as Rome and defend Brutus" (possibly "survive the Greek onslaught" would be better at the end there since Brutus is not mentioned elsewhere in the text)

    hope that helps
  8. SP Native The Magnificent Seven v.31 (for .704) *updated* 11/2

    I've noticed I get less loot as well... but i think that's more to do with the loot distribution system than the mod, ie 10 shares for a player 7 shares for an NPC, 1 share for normal unit, which means having a party of all NPC's is the equivalent of sharing your loot between a party of 40 odd...

    And the new stuff sounds good!
  9. SP Native The Magnificent Seven v.31 (for .704) *updated* 11/2

    Great mod but i noticed an odd issue...

    I sent the 6 original knights to the four ways inn, and then went and recruited them back, and I suddenly noticed that though I only had 7 members in my party including me, the game listed me as having a party of 9, with 9 companions...

    Not really done any fiddling to see why exactly, and it's not really a major problem, but it is odd... admitedly it is somewhat useful when accepting merchants quests which require you to have a larger number of men...
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