Regards.
On the first page of this Mod discussion, the balance of projectile troops was discussed.
The doubt of the good balance arose specifically in the troop of archers and they are compared with those of javelins. it was not even mentioned the slingers or stone shooters, although these are the first troops we obtain and with which we must win battles. It could be because they seem less important.
Tingyun responded very well to this question (in my opinion).
Although I am not an expert on the subject of modification, I consider that the projectile troops are very well balanced in everything related to them and I am really surprised how well they are balanced.
I consider that the use of these troops is essential in a stage of the game in which you do not have an army of elite troops, but that does not mean that it is an unusable army for it.
In VC basically the combat is not necessarily defined by the quality of the troops because the good use of inexperienced troops can lead to victory if the other factors that influence the battle are taken into account.
In this video we can see that neither the quality of the troops, nor that of the player's character, nor that of the player himself defined an overwhelming victory. If you want to see it.
With the good use of the land, the good use of the projectiles taking care of their quantity and quality, the maneuvers of the player (provocation, waste of enemy projectiles, positioning of the enemy army in combat), the formation and the orders given to the army not only Victory was achieved but also no casualties, although the enemy army was superior in quality.
In a frontal confrontation the enemy army would have devastated the player's army by the quality of its troops causing a total loss, although this one was superior in number. But it did not happen that way and it was very far from this thanks to the projectile troops, a combination of javelins, archers and mostly not even slingers but stone throwers, but above all: the good balance of the Mod.