I have played and like Domina! My game has a lot of small inspirations from everywhere. What I got from Domina is the bracket system, which has been in my game from the foundation. Every time you return to manage your career, you are given 4 different random match options to pick from. They fit inside brackets: 1vs1, many vs many, 1 vs many, and so on. They each level independantly so you could specialise in duels for example as a run. Domina has those brackets too, I thought that was super cool.I know it's a completely different gameplay/type but since you are sharing more or less the same era, you can take a look at Domina as well. I'm almost certain that you already know it but still it was - and still - is a very nice game with different art-style. Since your game is not about managing the ludus but being part of it and ranking up, I guess their implementation of different gameplays/arenas would interest you more.
You're totally right, I should get around to that at some point! Its just that my todo list has thousands of things (literally) and visual things always end up on the bottom : (Looks amazing! Also wishlisted now.
I had some research about such games before doing Ludus mod but I couldn't find any. Well, at least I couldn't found any which is made in this century with fine-good graphics. The only one that I found was Gladio and Glory and to be perfectly honest, G&G now looks like a crappy mobile version of your game
I know it's not the point of this demonstration but I think blood splatters can use some bump/normal map. I think you don't even need to overthink and simply slap a basic smudge normal/bump map. Currently, they look mirror-shiny on the surface, not sure if this is your art direction or not but I'm guessing it's not since you used normal maps on other surfaces already.
I'm open to a publisher but not actively seeking it out (yet). Wouldn't really know which one(s) to contact anyway. In terms of indies getting published there are a lot of horror stories too, so I think that put me off early on in development. But yeah, who knows!Have you considered getting a publisher?
So much work is done that a publisher has a good idea what the game is like.
Steam also has these demo festivals for games about to be released. That gives some exposure.
It looks super cool. In the video I don't see the player getting hit to the ground. That makes me a little nervous if the AI is any good.
Wow! Due to the game having no budget etc, these kind of things are exactly what I need. Really, thank youDamn, I swear, I just made two days ago a post at the modding discord about your project when I saw that trailer at some place and figured out that it's the project of a former M&B modder. Really nice work you are doing there! Keep it going!
Hehe, for context, I was showing off the progress on the physics when shields are hit (just testing it there of course)It's the worst when hiccups just keep escalating.
I really do appreciate this, small comments like this are what makes me keep going every dayHighelf hasn't logged back into this forum for nearly a year, but if he does check up on us I want him to know I've got this game wishlisted on Steam and I check its progress periodically.
I agree with pretty much all of these. Only exception being with the accessing trader via runner -- while I understand the immersion of this, it detracts from the QoL of being able to open the trade menu from the get-go when you enter a town and accessing all of the various goods therein, and I'd like to avoid the tedium of loading both the city scene where the trader is, hunting him down, and then loading the trade menu for each different type of trade good, when I could just load the trade menu for all goods and be done with it.