NPC99 说:
lhhtsinghua 说:
Thank you very much for this helpful tutorial, sir!!!
It's so useful that I literally registered and signed in to reply and thank you!
Hope to see more of your tutorials in the future.
Some questions:
1. If I want to make models like this for other use (not the icon_map), and I decided to use the high poly half face. How can I make a whole face use that half? Duplicate and invert? I could not find such actions.
In OpenBRF, duplicate the half face then mirror it and then merge meshes. Just remember that the game only needs half a face as the engine mirrors it automatically in battles etc. I only use whole heads in OpenBRF to check helmets, hair, etc before putting them into the game. If you use the whole head to check animations in OpenBRF it can be disconcerting as the animations cause the face to also run through all its vertex animation frames of facial expressions - I always separate all frames and just use frame 0.
Thanks!
Yes, they use animation frames for slight changes in the mesh, e.g. face emotions, man/female differences.
One more question:
When I am playing with two-handed weapons animation, I simply put the weapon "mount on one bone" to item.R the same as a one-handed weapon. Now I found the animation is not accurate, for example, those two hands are not on the weapon. So I was wondering how should I do that?
The reason I am asking this is that I am trying to select different armors/weapons then export many different animations.