sentinel329 said:
Bows work fine. I played my first playthrough as a archer and could sharpshoot and take down unarmored troops easily. The bows are not super powerful as they are in native Warband though. they will not destroy shields, nor will they one-shot armored troops.
Yes, on the first patch(on release) the bows wasn't with this lame speed rating, so you could shoot a bunch of arrows in a unarmored enemy to kill him, try the bow now and see that they are not "work fine". =S
And I'm not expecting to kill a fully armored shoot with one hit, but with a accuracy of 85 of the bows and speed rating 60 you need to land 3-4 headshots in a enemy using a helm? This is aweful. Again, in this DLC almost all troops have great athletics skills(including you) and shields, you don't need to worry about:"oh, if they ajust the bows I will never be able to play as infantry again" or "No, I don't want all my troops getting killed by arrows."
Why the purpose of ranged weapons in the history:
- Throwing/sling weapons for use against enemies at mid/close range.
- Bows for use against unarmored/medium armored enemies at long/mid range.
- Crossbows for use against heavy armored(no s**t) at long/mid range.
For now only throwing weapons are working. Because of the new ranged system, the throwing weapons are making all the roles. The bows are only working against enemies at close range when you score a headshot(If the enemy is using a helm, the bow is just useless, because you only have time to one shoot when they are at close range). :S
I'm just proposing a rebalance/rework in the ranged weapons because it's really frustating that the DLC doesn't have functional ranged weapons(except throwing) because the players doesn't like to get killed by archers/crossbowmen. The intention of the Mount&Blade is have a precise and realistic combat(the most possible), thats why in MB system you will get killed sometimes by: Spears, horsemen's lances, arrows, javelins, axes, etc.
It's all part of the game.