Recent content by johnathancooperwt

  1. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    Thanks a ton! :smile:
  2. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    Could you please add the comparison between the original formulas and the ones these options use:
    - bAdjustedAttackHoldFactor
    - bAdjustedCrushthrough
    - bAdjustedTwoHandedAndPolearmPenalties
    - bAdjustedShieldSkillDamage
    - bAdjustedStagger
    - bAdjustedKnockdown
    - bParry
    Also could you please add the code for chamber success calculation? I have been testing it for bots and it seems to work in most cases but I feel like I'm still missing something important
  3. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    thanks! :smile:
  4. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    does it mean it's completely dependent on fps?
  5. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    Hi! :smile: How often do 0, 0, 0 triggers fire in wse2? Does it depend on FPS?
  6. johnathancooperwt

    Viking Conquest 2.068

    Thanks for another update for my favourite game! <3
  7. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    Hi! After the last update I see a lot of new warnings that say "invalid earlyZ effect handle" and numbers from 37 to 68. What does it mean?
  8. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    Okay, thanks :smile:
  9. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    Hi! :smile: What legit method can be used to shorten the effect of getting staggered when you can't attack or defend for a second?
    I have discovered one unintended method accidentally but I I'm wondering if there's an operation for this

    If there's isn't one, perhaps it's possible to connect it to damage_interrupt_attack_threshold or add damage_interrupt_defence_threshold?
  10. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    thanks! :smile:
  11. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    Hi! :smile: Could you please share the code for conditions of a successful kick (when the target agent gets kicked)?
  12. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    Got it, thanks
  13. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    Hi! :smile: How does all_enemies_defeated interact with slot_agent_is_running_away?
  14. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    Thanks! :smile:
  15. johnathancooperwt

    Warband Script Enhancer 2 (v1.1.2.0)

    Hi! :smile: Could you please explain how the game knows when the timing for chamber is correct? Is it a specific animation progress range, say between 65 and 85%?
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