Hamelech的最近内容

  1. wfasmod vs wfasgame

    So, I was curious what people think, now that everyone's had a chance to play the wfas expansion for a while. Which do you like better, the wfas mod, or the wfas game? If you haven't had a chance to play the free wfas mod yet, here's a link to the thread...
  2. I want to be a woman.

    Bruck8 说:
    It annoys you because the game sale WILL NOT FAIL in the way you want it (to fail not based on its quality but by your feminist deluded power of boycotting!)

    By buying many copies of the game and encourage all my friends and colleges to buy it, I have make my stand to counter the like of you and make a signal to the developers: Do what you think right concerning the period's history and the sale lost or won will be judged SOLELY by its quality and not by any hypocritical sexist bull****.

    Hmm? I think you misunderstood my post :smile:

    Don't infer what isn't implied! I don't really care if the game fails or not. I was just saying that personally, if there is no option to play as a woman, I won't buy the game.
  3. I want to be a woman.

    Bruck8 说:
    Don't worry dear. Tons of other will buy this game just to annoy those entitled little princesses like you (some even buy a whole bunch to give away, just like me!)
    Fair game!

    Its your money :smile:

    And why would other people buying the game annoy me?
  4. I want to be a woman.

    Can't play as a woman = I won't buy the game.
  5. Native Completed Nditions' European Duelling Tournament! | Finished; won by IG_Earl_M

    Sorry for the confusion, was just commenting on your bracket :grin:
  6. Native Completed Nditions' European Duelling Tournament! | Finished; won by IG_Earl_M

    Wait, so Morii and M are in BD now?  :shock:
  7. Ravenstern Kierguard Knight!

    cave sexte 说:
    Noosers, or some other dev, can you comment on why those units aren't available for the player to recruit once the appropriate city is owned? I have a single unit of marleons cavalry that feels very lonely and would like some company. After all, wasn't part of the point of the mod to add color and depth to the game? I'd imagine there's a balance or gameplay intent reason?

    I think the reason is that it does add depth and colour to have non-player-attainable units. Five units that you can't recruit are balanced by you having access to many knighthood order troops, which the npc lords can't recruit.

    Those special units add a nice bit of flavour to particular lords. Some of them also add a lot to a Faction's tactical capabilities.

    The Kierguard Knights are a nice dedicated heavy infantry for a faction that can't usually match the Huscarl or the Blademaster, or even the Legionnaire (considering javs).

    Fierdsvain get Valdis Huscarls, which are mounted huscarls. They are the only heavy cav that the Fierdsvain have, and add a powerful element to their armies, that can dismount and fight on foot very well for flexibility.

    The Empire also get a heavy cav, which they lack (apart from Shadow Legion Centurians). Guardian Empire Knights are good lancers with great throwing abilities and very heavy horses.

    Sarleon get the Marleons Heavy Cavalry, which are more of a medium cavalry despite the name. But their lances and morning stars mean they perform very well against infantry.

    The only weak link is the D'Shar. They get an archer unit that in no way makes up for their poor/almost non-existent foot archer capacity. This unit is not really something that you'd want to be able to recruit anyway. Though it does look cool, so that gives it a small bonus.

    These are the only unique culture troops. Other lords have other units as special bodyguards, but they are either faction units you can recruit, or non-faction units you can get in taverns, or knighthood order troops. And Inar Hairybreeks (Fierdsvain) gets Red Brotherhood Guildsmen, which you can't recruit except by capture or released prisoners, but they aren't that good anyway. Empire horsemen or maiden cavalry do their job much better.

    In terms of the lords who get those troops, you'll never be able to recruit the guy with the Valdis Huscarls, because he's the Fierdsvain king. The guy with the special D'Shar archers is honourable, so get him to 100 relations and it won't decrease. I'm not sure of the exact personality of the other three, but I think the Ravenstern and the Empire ones are both the type that will hate you if you let them go after a battle. Aelfwine, the Sarleon guy, likes being released, but whines hugely anytime you give someone else a fief. But his cavalry are useful enough to put up with his whining.
  8. Native Is Dying?

    JackBaldy 说:
    I get the feeling that you don't know what reminiscent means.

    Ok, on that note, I'm going to stop discussing this with you, it's obviously not going anywhere :smile:

    But thanks for your fascinating replies nonetheless!
  9. Native Is Dying?

    JackBaldy 说:
    Hamelech 说:
    Reading the rest of my post might help you see how I came to the conclusion.

    I did, and I didn't particularly agree with it. Honestly, this whole argument is reminiscent of raging players calling other players no lifes when they get destroyed in a video game. Ironically enough, the raging player has spent more time playing said video game. Ain't that something?

    Its got nothing to do with having no life. Of course I play a lot of this game, I love it (both native for the duelling and cRPG for everything else). I'm not trying to say that people who play a lot have no life - I don't particularly care how they choose to spend their time.

    I got destroyed a lot in WB when I started playing. I only started getting good when I started practising (playing a lot). Since I haven't spent much time playing recently, when I play again, I'll probably be terrible due to lack of practice.
    But I don't think I would be good after I play again because of some innate ability or talent at pressing buttons. Its just learning the mechanics, and then practising them until they're done instinctively, not consciously (though of course you have to pay attention in case of a surprise by your opponent).

    I'm also not saying that practise somehow invalidates another player's ability to beat me in a duel. If anything, it makes me respect the time and patience they've put in.
    In my experience it tends to be the people who believe that there is some kind of talent involved that end up raging: 'he shouldn't have beaten me, I'm more talented, he just practised more/got better gear, and I wasn't even concentrating etc etc'.

  10. Native Is Dying?

    JackBaldy 说:
    Why? Why will the other person do better? Because of time spent? You're blatantly ignoring several variables when coming to your conclusion. There's a reason why you see time and time again new players wiping the floor with old veterans in any given game. Some people just don't have it.

    Reading the rest of my post might help you see how I came to the conclusion.

  11. Native Is Dying?

    Catholic 说:
    So you're saying that a person who played 10 hours will be better than a person who's played 0 hours, every single time, as long as they have same ping? And a person with 100 hours will ALWAYS be better than a player with 50 hours played? That's just outright wrong. There isn't even an opinion to it. I see novice players beating people who have played much longer than them all the time. I lose all the time to a player that's played two hundred less hours than me. You're just grasping at straws at this point.

    I think the point is that if somebody has spent 100 hours practising duelling, and another has spent 50 hours, and both have spent as much time continuously playing (i.e. one hasn't had longer breaks between sessions, and both have played recently), and both have been actively practising (as opposed to not really caring about getting better and just messing around), then yes, the person who has done this for 100 hours will be better (barring other factors such as illness on the day of the fight).

    This isn't boxing or football, it's a game where you use two mouse buttons and at most five keyboard buttons. The ingame mechanical variables aren't particularly complex.
    A slightly faster reaction time irl doesn't make any noticeable difference in the game because the gap (for example) between when one player swings and when they hit you (the time it takes to recognise and block) is so large that only someone with exceptionally sub-normal reaction times would have difficulty with blocking once they had trained blocks into their muscle memory.
  12. Native Is Dying?

    MadocComadrin 说:
    Perhaps, but not everyone wants that degree of customization. Personally for Warband, I like aesthetic stuff, but when it comes to skills and abilities, I want to be a soldier, not a demigod that everyone knows at sight.

    Likewise, when I first played MP, I got destroyed, but it wasn't for any specific lack of skill (not that I didn't have a lot of room for improvement), but it was my mentality. I wasn't aggressive enough.

    Well, the stats difference isn't such a big difference. Especially now with the soft level cap. Skill (practice at combat mechanics) makes far more of a difference than levels do.
    What the 'demigods' of cRPG are known for isn't their amazing gear or levels. Its how well they play. A cavalry player who everyone knows on sight has become so well known because they play cavalry very, very well. They know all the tricks and tactics that would make them a fantastic cavalry player at almost any level or with almost any gear. Obviously the stats help, but a high level player with good gear but no 'skill' does not become recognised by players.

    And I don't know what you mean about the mentality thing. I can see that it maybe plays a part, but for me what it took to not be destroyed every time I logged on was learning how to block consistently, which attack to use, learning how to kick-slash (not so much anymore), learning to chamber and counter chamber reliably, learning footwork, and learning how my regular opponents played - seeing patterns in their style.
    That's just with duels, but I'd imagine there are a whole load more skills you would have to learn for battles and other modes, which I didn't play much.



  13. Native Is Dying?

    It isn't that a higher level makes your character unique. Its how you level it. And also the equipment you wear. In no other mod can you recognise players from across the battlefield.

    Having so much customisation I think builds a much stronger community. You know who you're fighting against just with a glance, and you know who's on your team just by looking around. Frequent players become recognisable. And because you recognise them, it builds closer bonds with teammates (you see the guy next to you and know his play style and strengths and weaknesses, and you adjust your play to fit with his), and you also see enemies who you know need to be targeted for the sake of your team.

    This is the sort of extra depth that cRPG has.

    And your last point - this is often a turn off for people. But how did you start playing WB? Did you log on to a server and immediately were as skilled as the people playing there when you started? Personally, the first time I logged in I got destroyed, and continued to get destroyed for a long time. But then I learnt how to play better.

    The same thing happens in cRPG, you just have to realise that it isn't just because the enemies have better gear and stats (though that is a factor, but its one that can be solved by maybe 5 hours gameplay), its also because cRPG demands a whole different skill set. The skills from native transfer, and are very helpful (ask the many 'native' players who started playing cRPG), but there are whole new ones you have to learn for cRPG. There are different weapons, different stats, and much, much larger teams. The type of tactics you use also have to adjust because cRPG isn't limited to classes and by gear, or at least not as much as native.

  14. Native Is Dying?

    The problem here is that native does lack depth. cRPG brings so much more content to warband.

    Everyone I know who refuses to play cRPG is made up of two groups. One consists of a very, very small amount of people who genuinely dislike the mod because they don't want to play an rpg, or they dislike a particular feature.

    The other group consists of people who have a prior attitude that cRPG is bad. Most of them haven't played it, and those that have came with the attitude that cRPG is bad compared to native and weren't going to change their mind anyway. 

    The only enjoyable aspect of native is duelling, and even then you can't duel all the time. The other modes have nothing to them - they get boring after about an hour. This is a personal opinion of course. Its also the reason that I stopped playing native and started playing cRPG (except for duelling). cRPG offers so much more than native.

    Also, there is strategus, which is what I imagined when I heard about the next M&B being multiplayer - single player mode but in multiplayer.

    If native is dying, then just play cRPG instead. Its more or less the same, but cRPG has hundreds more items. If you really don't like the levelling aspect, just get to level 20 or so and you're easily able to play competitively with anyone else, no matter what their level. After that you can treat it like native, just with more items.

    (if) native is dying, its because its limited.
  15. Evolution vs Creation (Mk. 3)

    Archonsod 说:
    The ability to have kids predates life. Various molecular structures are self replicating, it's little more than a chemical reaction. Life just adds complexity to it.

    Ah, ok. So an environment creates the possibility of a self replicating structure, and then that somehow becomes more and more complex due to environmental reasons (?), until it is at the point where it evolves an ability to have offspring in a more complex way than just self replication, and that leads to a desire to have offspring, which is inevitable because something that complex without the desire wouldn't have children, and wouldn't exist.

    I'm not sure I entirely understand it still, but it makes more sense.

    One more question: why do things tend towards becoming more complex? Is it just that the environment causes things to become more and more complex until they are at the point we have now?

    Merentha 说:
    Wasn't talking to you, kid.  I just haven't posted on the forums for quite some time and was mostly saying hi to a lot of the older folks around here. 

    Ok, my mistake.
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