DanAngleland 说:
What is the problem with archers having lower athletics? They are all about shooting people from range; if running away from infantry is a big part of your success/enjoyment as an archer then it probably needed nerfing. You shouldn't often be in a situation where you are threatened by infantry anyway, either you are too close to the action or your teammates weren't doing their job if you keep getting killed by infantry. Can it really be such a pain for archers to be nerfed slightly? Maybe we should give cav better athletics as well so they can run away when dehorsed!
P.S. For clarification, I often play as an archer, and am reasonably good at it, though I hate strafing duels with enemy archers. I enjoy doing a good job of leading a shot, taking down enemy cavalry and nailing two-hander enemies as they weave.
You don't seem to have read much of what has actually been said. Archers running away is mostly unaffected since they can still sprint. Archers weren't even good at running away from infantry that weren't heavily encumbered, before. They were only good at running away when the infantry was distracted, since they wouldn't be able to sprint after the archer.
The problem is that these changes primarily affect archers' melee and dodging abilities. Something that they were already very disadvantaged at. The changes have made archers even more of glass cannons, and I don't think that's very good for gameplay.
I'm not quite sure where you're playing (maybe siege), but in the servers I'm on, archers almost always end up in melee at some point or another. If an archer wants to be anywhere near as effective as infantry, they have to at least be vaguely close to the action. Frequently, enemy infantry will come from the action with the intent to kill you. I'm not sure what you do in these situations, but generally your only choices are either to run, or stand and fight. Standing and fighting mostly ends in melee, since you stand little chance of shooting someone coming straight at you with a shield. Sometimes they just throw things at you. Which, I might add, are awfully hard to dodge with less athletics.
Sure, you could avoid that situation by holding back and camping something. However, sniping is rarely as effective as other methods, as enemies often coincidentally change direction as your missile flies, adding an almost random miss chance. And, of course, it's fairly easy to spot snipers, as the arrows flying by your head make it easy to determine which direction they are originating from. Additionally, holding back away from your teammates means it's all the more likely stray enemies will decide to close on your position and kill that pesky archer.
Either way, you'll probably end up in melee at some point. Unless you have enough archers to reach critical mass, but that is considered "archer spam", and is frowned upon. When enemies are coming for you, your choices are generally: Melee, run to a better position and
then melee, or run and hope your allies come to save you.
Which ultimately brings us to the question: Should archers have to fight 2.5x harder in melee, instead of 2x harder? Should archers have to rely on their (sometimes idiotic) teammates more than they already do? Should archers be the ultimate glass cannon? Is this fun?
I would say no. Don't make archers even more fragile. Reverse the athletics nerf and lower their quiver sizes. There wouldn't be so much arrow spam, and archers would be less willing to sacrifice a quiver to pick up a shield. Everyone loves to hate arrow spam, and I don't think picking up shields is an intended part of their class balance.
Also, most cavalry
definitely do not need more athletics. Unlike archers, they have good melee stats and shields. For instance, the Swadian Man-at-Arms have the highest one-handed proficiency in the game, and comparable skills to Vaegir Infantry (besides the athletics).
Edit:
crazyboy11 说:
-falcion looks out of place (am I a butcher or an archer?)
Some have suggested that they give Vaegir archers the Khergit sabres instead. Those sabres are pretty awesome, and more thematically correct for Vaegirs.