thats exactly what i have been trying. my 2 handed was 122 the moment i wrote this tread. so i thought that would be high enough to kill a looter with a single swing at the head. ive tried the overhead swing. the right swing. the stab ( stab doesnt do that much ) even tried it on horse combat imperal comes charging at me full speed i do a side swing hit him full in the neck area. still lives. he stabs me with his little lance while standing still and i lose a 3rd of my health xD. but glad im not the only one with this problem. anyways thanks for the answers everyone.It's just that armor isn't that effective, that's all. Other than that, the weapon you got has 86 swing damage, so you probably need a little bit of two handed skill (as you should) and perks to increase damage to one-shot even unarmored target. Other than that, it also depends what kind of swings you're doing. Try doing some overhead attacks or something. The angles you hit and the body parts you hit matters, you can't just swing randomly and expect to one-shot everyone, even if looters. They still have 100 health probably
i completly understand im sorry for the lack of explanation. its difficult for me to explain things in English. ill try my best to make it as clear as possible.Please note that we can’t support any modding-related issues. You can find more information about how to remove modifications here and more information about what we think about issues related to modding here.
If you can reproduce the issue in a new, un-modded and verified campaign please let us know!
Hi, thanks for the reply. i have sent the save file. but i did not recieve a ''save file link'' from the uploading. i did post this threads link in the description box though. 1 more thing. i played that save without mods. but for my new playthrough i use the mod ''usefull companions'' and when i loaded the save it asked '' do you want to load this save with different modules '' so im not sure if it requires that mod now or not. anyways thanks there is no need to apologize for any inconvenience though i know what i signed up for when i bought the game in EA. great game so far though.Do you have a save file of session that you experienced this issue? With your save file, we can reproduce the issue much easier and faster. You can find your save file here:
C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves
You can send your save files to us via upload.taleworlds.com site. Please write your username and this threads URL into the description box so that we can find it easier.
Thanks for reporting and sorry for any inconvenience!
oh. i did but i forgot to paste the link. im sorry about that. but i noticed if the ''invinsible bandit party'' comes. and they fight the caravan. it takes like a second and the caravan wins. completly removing the invinsible bandit party. man im sorry i forgot about adding the link from the save file D:Hello, have you sent the saved game file to us? If not please send it so i can forward it to the QA team for further inspection.
i never followed the main quest. but when the Western Empire leader died they made me their king. but Western Empire is a pain to play with. they are at war with everyone all the damn time. its like Swadians all over again ;_; anyways Rimworld top game though xD im getting at a point to start executing Battanians. mainly because of their 1400 man armyI give up ! I cannot defeat 3 powerful opponents at once especially if I cannot buy a peace agreement. Having a -100 to 100 scale for 3 powerful enemies is almost impossible.
And where are my Allies ? If Arzagos can organise 3 enemies ,surely Istiana can organise 1 Ally ?
Back to Rimworld.
i didnt mean the ''player cant be raided'' but a option for the companions to stop raiding enemy's so the relationsships dont drop so quikly. ive started to release every prisoner i get right now since most of them are -45 ;_; but thats also because they raid me and it hits me with a relationship penaltyYeah, not quite. It'll break the little immersion we still have because other than starving a city by raiding its villages you can't really do anything else besides a siege
Maybe a mod will do that but I can't find it fair to disable raiding
i like this very much. and a option to enable/disable fief raidingMaybe a bit off topic but is there anything thought about having the ability to order your companions to patrol a village/town/castle to prevent them getting raided, to avoid OP's experience as well.
A simple yes or no would suffice, don't need to get in depth too much if you don't want.
thanks for the reply that makes sense. kinda like when u have companion party's when they raid a village the player gets a negative relation aswell ( i kinda understand. these party's are ''playing'' in the name of the player so its our own responsibility. even though they can be super anoying if they go on a raiding spree xD reducing the relationsships we've worked so hard for to get up )@Dejan informed me about this problem. This -5 penalty is added for npcs to not join to kingdom who raided their villages in the future. So for example if Khuzaits is raiding a clan's village it will be a bit harder for this clan to join Khuzaits in late game, even they are poor and fiefless they will join another kingdom except Khuzaits because of negative relation. However this addition is meaningless for player. I am removing it for player. (only for when player is at defender side of course)
ive made a quik video on showing exactly what i mean. the person gets a -6 hit. the faction -1 to -6 aswell. but that seems to be random
i thought the same but in my current save game every time someone raids me i get a negative relationship. i thought it were my companions doing the raiding but even after dismissing them all and taking them in my party it still happens when they raid me.Hmmm. You should have the -5 for battling them... not for them raiding you....