Hey Team,
I finally had some more time to play the current Silverstag build, I love it.
I know some of these things have been mentioned before but some of them deserve another round, some of them may be bugs but in a quick search I was not able to find them.
Buildings.
I am really enjoying the larger variety of buildings in the game. I am unsure if you intend to continue to add new ones but I would fully support that, with them emblems it also makes it possible to to do dedicated investment in an area if you are willing to pay the 6 emblems pers building to have it instantly completed for free.
New Troops.
I was not a massive fan of the new troop system originally however with your new method of being able to level them up twice I think it is a great balance. It does also stop people taking the lowest level troops and growing them into a high end tire 7 units which in effect would just not happen. So big ups on that. I also appreciate the work that has gone into the idea of unique troops, the need to carefully select a faction based on what your play style and also make best use of where to get the troops you like is something I enjoy.
I am unsure if this is a bag or if it has already been reported, but when you level up a veteran troops it loses the veteran status and shows up as a peasant recruit again. I have noticed this a number of times.
Prisoner Caravans.
I am not sure if it is just me but I have found that prisoners caravans are a great source of an instant army. What is more, attacking a prisoner caravan does not appear to give you a relationship penalty with the owner faction. So if I am short of troops, I can just go hand out near the salt mine, knock over a caravan or two and just like that I have an army with plenty of veterans and T4 units. Is this the way they are meant to be? If not then this is a bad that will require amending, maybe a -5 or -10 relationship when you attack a caravan.
Import and Export of Characters.
I am unsure how many of you use this function, but I have limited playing time so I really enjoy this function and makes it more enjoyable not to have to start from scratch every time I want to try something new. However I have noticed that when I started a new game, used the 'collect companions in the same place' function, recruited them all and then imported my own and companions from my previous game (same version, same computer, same day) that I started getting experience from the training skill. Like what you used to get in Floris at midnight, 'You have finished your days training, 100 exp' type of thing. Not that I mind, but I figure it is a left over or something in the import files.
Auto Loot System and Party Roles.
Great, this is perfect for me, spend the time early on to sort out your life and what you want folks to do and they just just do it do it for the rest of the game. I think this goes a long way to taking the grind out of the game so you can focus on the enjoyable parts, like taking the heads off your enemies and cavalry charge from the left flank to mop up the enemy archers.
Character, Unit and Companion Abilities.
I quite like these, they add another dimension to the game, allow some form of customization and also make it more interesting. Like the Bankoleva has said I am unsure if some of these skills actually work, I have found the same thing with Supply Runner, however the fact they have been thought about and added is great.
So to the whole team working on this, keep up the good work, looking forward to playing the next installment and especially the item commissioning function.
One small plea, can you please make the faction troops a priority as that will make the game much more playable while the other features come online.
Thanks again,
H.