Hi all
I got pissed off with Warband sun settings and ridiculous angles (sun almost at zenith at noon, almost at horizon during evenings...).
So I checked skyboxes.txt and tested few things (just few minutes of testing, really) - to find out what I need to change t have better skies.
I don't...
xenoargh, I'm aware that people have problems with PL and PB licenses etc.
What I wanted to aviod (happened to some of my friends) is someone using their job, changing it so it looks terrible (because most of modders are amateurs) and putting authors name in credits.
So it looked that my friends made really terrible looking models/objects.
If you have any suggestions what license is best for me, let me know.
First test street in game - stil lots of tweaking needed, wall texture looks terrible.
Also it needs some additional objects, I will try to add some vine soon.
But it's only street system test (it seems to work fine).
1. Are these 1:1 replacements for the existing meshes, in terms of footprint? Or are the existing scenes going to need to be completely rebuilt to use?
2-3k triangles, ~7 textures 1024x1024 or 2048x2048 (better to make textures bigger)
xenoargh said:
4. Is this pack going to be restricted like your other stuff was when you originally released it, or may mods freely use it once it's available, provided you're credited properly?
Probably GPL or Creative Commons license. Not restricted to M&B community
I want to set up "base" - buildings +environments. for non-commercial gamedev, so it can be used in open-source like projects.
Will try to make better looking PL at some point (I have loooot more photos of plants/trees - been making my own library of photos for some time now).
Some eyecandy (streets are old version, I haven't exported new ones yet).
Those are some random test scenes.
Some screens from 3dsmax (I was testing street modules with really simple/small scene).
This shows overall style/mood.
No ambient occlusion - just simple light with shadow map.
No vine/plants yet.
And lot of textures will be tweaked
Hi all, again me.
Rhodok pack was - sort of - almost - ready for some time, and I need to finish it finally.
Rhodoks will be something like italian/spanish/portugese/turkish mix.
Red roofs, lots of stone, a bit ornamental, possibly I will add some wine growing on the walls.
Spaces will be more...
I changed files in folder \Modules\Polished_Landscapes\SceneObj because old village/town/castle scenes were messed up (as I completely changed tree models).
If mod modify files in this folder - scenes will be messed up, because they need to be made with PL working.
I noticed slow Edit mode and many crashes - but I don't know if it work better with native Warband.
Ok, so about those errors displayed in 1.126:
It seems that TW changed a lot, one thing they did was deleting unused materials - and since they absolutely love mess - in particles2.brf there is a lot models like meeting scene terrains, plants etc.
And this brf had ground stones model that used materials that was deleted from materials.brf....
Nevermind.
To fix this bug - just download this:
http://www.mbrepository.com/file.php?id=2095
Place it in\Modules\Polished_Landscapes\Resource (and overwrite file).
Also: Alternative Flora_kinds.txt
This will make forests less dense - less trees will be generated on maps (should improve performance)
Just paste this text into \Modules\Polished_Landscapes\Data\flora_kinds.txt (overwrite everything in file)
Unfortunately I cannot guarantee that this will work wit all mods.
I changed files in folder \Modules\Polished_Landscapes\SceneObj because old village/town/castle scenes were messed up (as I completely changed tree models).
If mod modify files in this folder - scenes will be messed up, because they need to be made with PL working.
I noticed slow Edit mode and many crashes - but I don't know if it work better with native Warband.
What about gameplay changes?
Do you like denser forest vs cavalry?
A note: Using this mod with Warband causes the multiplayer module to be locked out. I have to copy over my original flora_kinds and ground_specs if I wish to get back into Native otherwise it crashes and burns.
I just discovered that DAta folder is moddable in Warband!
Just revert your old flora_kinds and ground_specs in Warband/Data folder.
Place new files in\Modules\Polished_Landscapes\Data
Menjoo said:
Quote from: Menjoo on Today at 11:26:42 PM
Nice work, looks beautiful!
Though, while loading the ini i get an errormessage telling me:Unable to find material ground_rock_a
Any idea why?
i tried to install it with the diplomatic-mod too, where i get the same error and after a while i get a ctd
But still it looks so good, even thoug the Horsetrainer on the Tutorialfield is quit pissed
Nice work, looks beautiful!
Though, while loading the ini i get an errormessage telling me:Unable to find material ground_rock_a
Any idea why?
i tried to install it with the diplomatic-mod too, where i get the same error and after a while i get a ctd
But still it looks so good, even thoug the Horsetrainer on the Tutorialfield is quit pissed
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