Thanks Jacob, I would not have figured it out on my own.jacobhinds said:
Probably a VERY loyal fan.Antonis said:
A few weeks ago I got a huge surge of inspiration. One idea lead to another and eventually I may do something more fantasyish/magical than AC(if anything at all). There is also my medieval 2: Calradia mod which I have gotten a bit too far to stop with so I am unlikely to dedicate myself fully to a new MB project hastily.Webejj said:
Unfortunatly not. I do not have much time as I study full time. In Januari my stationary computer broke but luckily my mod stuff seems safe. Since then I have turned to Medieval 2 modding on my lap top. It should not take too long now before I finally get my self a new computer but do not stay up all night waiting for this mod. I want to finish it and add new things but there are so many things I want to do or should do but so little time. There is also the looming threat of Bannerlord making minor mods like mine irrelevant...Dokka said:
If you want to add new factions and villages you will have to look up tutorials on this forum.Hayran said:
Sorry, my dream was destroyed as well when I found out that immortal flag does not work but I was fairly pleased with the solution. Not sure what skill the necromancy script is based on and I can't check right now but it could be surgery.picard65 said:
Unfortunatly the flag that is supposed to make troops unkillable does not work. I had written "The undead are unfortunatly killable despite their "unkillable" status and I will have to rethink their role in the future." on the main page but somehow I had not noticed that the main page had gotten messed up (will probably fix it tomorrow) and hidden under "Credits:". I have probably yet to change the lore to fit the gameplay but in the latest version I made the regular cultist troops one tier stronger and created a simple necromancy script that allows the player to turn prisoners into undead soldiers. So rather than being weak unkillable troops, right now they are actually more like bonus troops you can get by capturing enemies.picard65 said:
Sort of, yes. I had to create a new mod thread (this one) once because the old one only had one post and I could not fit everything in. The normal is at most three posts but this way it is easier to keep track on where you are reading and for me to organise the texts.Reus said:
Thanks. I hope I get the time to make them better in the future as I have new ideas and skills.ampz said:
There should not be any problem with using the latest WB version.ampz said:
I have tested it but unfortunatly it does not appear to work in its current form.Harlef said:
(agent_get_ammo_for_slot,":rifleAmmo",":playerAgent",":itemSlot"),
NameError: name 'agent_get_ammo_for_slot' is not defined
Thanks!MagPeter_inDomi said: