nooo dont leave haha your posts were so insightful . .You know what. I'm done. This community has sucked out any enjoyment I had for this game. I left the forum last night feeling angry and realised 'what's the point'? I cant even login in and play the game I enjoy without just feeling furious at how utterly ruined this community is.... and I just don't care anymore. The 'player' base on here has totally ruined the game for someone who actually enjoyed it. The official game forum has literally driven away someone who actually loved the title. What a ****ing joke. So well done everyone. You got what you wanted. You destroyed all excitement, positivity and enjoyment I took from mount & blade... you achieved your goal. Look at my pointless ****ing signature - how ****ing childish am I?
Im just done. Congratulations you win. I hope I can enjoy the game again one day; but I'm done with this forum. POGGERS
Lack of communication or lack of responses might seem ignorant but I can't comment on something I don't know how it works or vice versa. It would be great if all the developers could have spent their times with the community but they decide to work most of the time, which in the end, I think you would agree. I am doing my best to notify the producers and developers regarding what is being discussed on the forums, don't worry on that end.
Edit: Seeing some comments I wanted to clarify something. There are different teams working on different parts of the game, it is not a one big MP team. So one team, like mine, working on social stuff and lobby server related stuff doesn't mean that these features have higher priority.
In Warband, the level of skill taking place in duels reached as high as Mt. Everest. Skilled players had many tools to work with to overcome their opponent, and their opponent in turn had all the tools needed to nullify their them. This produced some very exciting (and in some cases very long) duels. Fights between highly skilled duelists could be quite lengthy affairs, and each second that passed only added to the suspense. On display was high level feinting, high level blocking, brinkmanship in the form of distance and timing "jousts" where both players would swing when they *just* within weapon range of one another, and meta-gaming (i.e. baiting out a kick, when to go for the spam when you think the opponent is going to feint, when to chamber, when to hold your swing for a fraction of a second when you think your opponent is going to try and chamber you). In all, this created such a deep and complex dueling culture that Warband enjoys like no other.