Recent content by Grimnarsson

  1. Grimnarsson

    Help... my wife won't die

    Funniest title ever!
  2. Grimnarsson

    An Open Letter to TaleWorlds from the Kingdoms of Arda team, and the Total-Conversion Mod Community about our concerns and frustrations with Bannerlor

    As much as I love the Mount&Blade franchise the vanilla sandbox always got stale and boring after a short while. Yet I always came back because there was some new mod with a brand new setting, new map, new armours and sometimes new mechanics. At this point all I hope for is that the base game will be a solid base for modders to expand upon and take to new places as I've seen enough of Calradia.
  3. Grimnarsson

    SP Native swadian helmets

    They look great and are working great!
  4. Grimnarsson

    How much time do you think its going to take TW to acknowledge this game is boring and repetitive?

    The main reason why I'm into this game is the mods. The vanilla M&B and Warband were great, but the long term was all about the mods. And the original was a long work in progress that took time, and that process was far more crude than this one. I've gotten a few games worth of quality playtime in Bannerlord already and we aren't even shooting muskets at eachother in MP yet, which I fully expect to do someday.
  5. Grimnarsson

    after 550 hours of multiplayer, I uninstalled

    Go into a stasis chamber for 6 months, maybe a year, then come back :smile:
  6. Grimnarsson

    Beta Branch Servers

    I don't understand. Is it possible to play MP in the beta branch or not?
  7. Grimnarsson

    character models and animations critiques

    Exposed necks are definitely immersion breaking for me, were in Warband and are in Bannerlord. Thankfully you can work around that a bit with various combinations of coifs, hoods, hair and beard but some helmets are just unusable for me. I know it's a minor issue and it bothers be way more than it should :razz:
  8. Grimnarsson

    What do you want Bannerlord to be?

    I'd like a solid sandbox and core gameplay, not necessarily much more elaborate than Warband, that can be built and expanded upon by the modding community. And I think we'll get that!
  9. Grimnarsson

    Bug with formation

    I've too noticed that the formation resets for companions every now and then but I didn't make the connection with them being wounded. I think it happens also when they return from a mission.
  10. Grimnarsson

    Ships?

    I hope they'll get added, even being able to travel from one coastal city to another through menus would be nice. Ideally there should be trade along the waterways.
  11. Grimnarsson

    MP Native Kingdoms [Persistent Kingdoms Successor]

    I'd expect a mod called 'Landsknecht' to have a lot to do with pike&shot era. Not that it's any of my business, I'll definitely be following your progress no matter the name :smile:
  12. Grimnarsson

    This time last week we were all excited

    It is early access and I'm having a great time playing it already. I'm encouraged by the daily patches and I expect once there's longer term stability the modding community is going to get at it too. Taleworlds delivered.
  13. Grimnarsson

    Some mechanics breaking the single player

    No! The only thing missing from the horse mechanic is that they don't consume food! With a bigger army food always runs out fast anyway so having horses consume food additionally really will make you think twice about literally having hundreds of them.

    That's a very good point! That horses consume food should definitely be added as a game mechanic. As it is, there doesn't seem to be any downside to having an unrealistic number of horses and mules in an army. There should be some kind of diminishing returns from having horses as they need to be controlled by humans and they need to be fed as well.
  14. Grimnarsson

    Give away 30th march

    I would like to try my luck :smile:

    Very generous of you in any case!
  15. Grimnarsson

    Interesting facts you know about medieval warfare?

    Ok, how about this: every knight was a man at arms, but not every man at arms was a knight. But one could not tell apart the noble men at arms from the non-noble men at arms except by their heraldry. And peasent levies? That's fiction, if an army had a large portion of poorly armed peasants then it was a peasant uprising, and even they would be well armed and led by nobles. The last medieval peasant uprising in Europe was in Finland, called a "club war", but it turns out they were led by rich estate owners and equipped with plate armour, arbalests, cannons and the works.
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