greymanelor的最近内容

  1. Kidnapped Daughter

    My suggestion would be that if you opt to let the lovers be together, you should have a chance to talk the father into accepting it. If you succeed, you don't get any money but you do get the relationship gain. If you fail your conversation checks, you get one more option where you offer up a dowry, something like 2k gold or whatever 'sizable enough to noticed' is once economics gets balanced out, to get him to grudgingly go along with it (no relationship gain, but still quest exp) or just accept the loss (proper failure, relationship loss, no reward, ect...).
  2. Longer time to complete Family Feud, so potentially raided village can respawn

    Several quests that do this, like herd delivery quests. You arrive, city is under siege, you can't get in to make the drop off, and eventually fail unless you luck out and the battle ends fast. Not sure how viable it would be, but it would be nice if the game could offer extensions for these situations. Maybe some kind of scale of diminishing returns, where even a late delivery is acceptable, just for reduced reward.

    Even just having the quest cancel itself without counting as a failure when a village is raided or a town besieged would be an acceptable stop gap though.
  3. Succession Games

    Could be interesting.

    What would the ground rules be?
  4. Surprisingly effective troops.

    Looters.

    Maybe not really in the spirit of things, but I still remained utterly shocked and awed at how often it seems like these unarmored, rock-throwing idiots with kitchen knives somehow manage to lucky-shot my tier 3-5 units into one-hit deaths or berserk on them and still manage to kill them.

    As for guys who are actually fighting for me, Hired Blades would be one. Everyone I saw talk about them seemed to rank them rather low on the infantry totem pole and their tiny shields made them seem extremely unimpressive after dealing with the heavily armored and boardshield carrying Rhodoks for so long, yet I've taken them up against everything from Huscarls to cavalry of all stripes and they continually manage to come out on top.

    Speaking of the Rhodoks, the truly lowly Rhodok Tribesman has always somehow performed miracles in my games. Maybe it's because I always make them a second-line unit who are never absorbing the initial impact of an attack and are just getting in ping-hits that take down already weakened foes, but never the less it's always mind-boggling for me to see things like 'Swadian Knight killed by Rhodok Tribesman' being spammed in the message buffer. Those long reach pole arms really do seem to help, when they actually get the chance to use them.
  5. Mercenary Army

    Felonious 说:
    The only reasons crossbowmen really need armor in field battles would be if you're not arranging your force well, you're completely overwhelmed, or you're fighting a cavalry intensive force, such as Khergits.

    I actually had my crossbow's positioned nicely on a hilltop that was steep enough to force most cavalry from a charge to a walk and was fighting on more or less even numbers. The slaughtered happened because all the Mamlukes were part of second-wave reinforcements. Normally I have my own cavalry move to intercept, but I hadn't been expecting reinforcements and set my cavalry free to hunt down routed enemies. The reinforcements message got lost in the buffer and I didn't even realize the Mamlukes were there until I started getting messages about someone clobbering my crossbows.

    Rhodok Sharpshooters, even Swadian Sharpshooters, could have at least held out long enough for my other troops to regroup and ride rescue, but the awful armor and weapons the mercenaries had meant they dropped like flies once the Mamlukes got in among them. Which they did, since most of the crossbows were shooting at the few remaining infantry who weren't on the run, instead of the solid wall of steel and horseflesh trotting slowly up the hill to mow them down.

    So, it's not always bad positioning or being overwhelmed. Sometimes you just can't react quick enough to an unexpected turn in the battle. Which is fine by me. Keeps the game interesting.
  6. Seige Machines

    On the same note, one thing I would love to see is for sieges to have an effect on the cityscape.

    Always kind of drives me crazy when I'm allowed into a city under siege by a faction I'm neutral to and everything inside is business as usual. I think it would be great to see panic and worry. Prices in the markets skyrocket, particularly for food. Mercenaries vanish from the taverns because they've already been hired to either defend the city or specific homes and businesses. Buying "a round for everyone" means nothing because no one is coming to the tavern. Troops are on the streets. The castle is under lock down and unless you're friends with the lord you're not allowed to just stroll in.

    Later in the siege, you might see bodies on the street or, if they're running low on supplies, find yourself being attacked by townsfolk after your food. Or maybe even see/hear stones crashing into walls or background buildings.
  7. Mercenary Army

    Not that the advice isn't appreciated or well intended, but I think people are missing my point.

    I'm pretty aware that I'm not "using them right" when it comes to mercenaries. That's actually the whole point. The trial and challenge of taking an all mercenary army into the field. Of course I use them to fill gaps in my army, because they are my army. They're all I got.

    Which is also why I end up sometimes having to train them or find trouble getting exactly the right replacements. Since the type you find in the tavern is random, you can end up in the situation I was in, where poor luck meant it took an entire month of tavern hunting and watchmen training to replace my crossbowmen.

    The funny thing is that despite my complaints about the cost, I think I've ended up with a larger bank account than any other game. Yes, my automated weekly income from businesses and contracts is nowhere near enough to cover the weekly cost of my troops paychecks, but in my over zealousness to ensure I don't run out of money I've ended up raking in TONS from other sources. I hadn't even really noticed, because I'd been spending it decking my character and companions out in top-grade weapons and armor. The sort of stuff I couldn't begin to afford as early into my other games as I do here. 

    Being able to tackle more difficult missions and fights from the get-go helped a lot. I could take down giant bandit groups, huge and wealthy caravans, even take down a few paper tiger nobles who would have probably swallowed me with sheer numbers if I were using faction troops.

    Really just curious about the experiences anyone else who has tried this have been like. What difficulties they've run into or triumphs they've unexpectedly accomplished.

    Ludial 说:
    actually, merc xbows are great - their proficiency places them as the second-best crossbowmen in Calradia (alongside Rhodok veteran crossbowmen and above Swadian sharpies). Additionally, their price is somewhat lower than other xbows with similar ranged ability (Rhodok and Swadian sharpies) while also being much faster runners both on the map and in battle(athletics 7, only matched by Nord huscarls and veteran archers, plus light equipment).

    Huh, I just double checked and you're right. For some reason I thought they only had 80 proficiency with their crossbow, but it's actually 130. It's everything else they've got 80 proficiency in which, combined with their extremely weak armor, is probably why they get torn apart when anything actually reaches them. Sadly doesn't help the siege situation any, since Hired Blades and Mercenary Swordsmen (let alone cavalry) still don't make a very effective shield wall to absorb defensive fire, but still gives me a little more respect for them than I had before. Might have to hire on a few more in the future.
  8. Mercenary Army

    So, who else has tried an all mercenary army? I've been giving it a go and I'm definitely seeing a lot of pros and cons to it, but I'm curious if anyone has ever played one clear through the entire game. The advantages are fairly plentiful. Mercenary troops start out stronger than any faction...
  9. Hosting Hunts

    It's mentioned in the description of feasts that such gathers often include hunting among the nobility, yet this activity never made it into the game. Given the sheer dullness of feasts at the moment (no music, no dancing, just a lot of people standing around a large room), adding hunts to the...
  10. Keeping Enterprises Profitable

    Hm... little sad to hear that it's as simple as "build dyers everywhere." I thought maybe there was a trick to it, watching local market prices and stuff.

    Honestly, the whole import/export thing would work a lot better if they let you build/invest in your own caravans to deal with it, instead of making you run across the map. It ends up kind like taking cattle herding jobs. No matter what the pay off, the time you have to put in and the dullness of the task make it unappealing. Why make milk runs back and forth across Calradia when you can make more money, faster, by selling bandits into slavery or stripping their bodies?
  11. Keeping Enterprises Profitable

    How do you do it? It seems like slightly less than half the businesses I start go belly up after a week or two. They start costing me money instead of making me any or else make so little money as to take years just to return the investment. So far I've noticed that SOME businesses always seem...
  12. Strange things I've done in M&B

    JTDC 说:
    I make my men sing "It's a Long Way to Tipperary" when we're on campaign.  Goodbye, Picadilly, farewell Leicester Square....

    On that note, the triumphant war song of the Rhodok army in our glorious war against the Vaegir threat...

    "The mademoiselle from Radoghir,
    parlez vous?
    The mademoiselle from Radoghir,
    parlez vous?
    The mademoiselle form Radoghir,
    she hasn't been paid in fourty years!
    Hinky dinky parlez vous!"
  13. Power Draw & Crossbows

    KuroiNekouPL 说:
    Nope... You're drawing bow string in completely different way than crossbow, and you use other strength. Just like strength of drawing bow do not help you when you fight hand to hand. Your speed increases with your proficiency in crossbows.
    Also, crossbow should never be as fast as bow... :roll:

    And the way you wield and axe in combat is completely different to how you'd handle a sword, yet they use the exact same proficiencies and skills. C'mon on man, sometimes reality takes a sideline to gameplay.

    Also, you're right that crossbows should never be as fast as bows. That was silly. Put it down to me posting the idea at 1:30am.

    I've never actually noticed my reload times getting any faster at higher skills though, just the targeting indicator getting smaller faster. Hence why having something that boosts a crossbows capabilities seemed fitting, since they're the only weapon that didn't have a secondary skill to do that. Even if you're right about the reload times getting faster with higher, having them get a little faster on top of that would at least be throwing crossbows a bone.
  14. Power Draw & Crossbows

    Power Draw should effect the speed at which you can reload a crossbow. Not it's damage, accuracy, aiming speed, or any other feature about it, but if Power Draw means you are 'drawing the bow string with power' then it would only be reasonable that same power would allow you to pull the string...
  15. The Rhodok Chronicals: Saga of the Stupid War

    Again, please forgive me.

    That was based off events that transpired mostly in my current game tonight. Nearly all the details are true, making the events that cost Rhodok half of it's territory so hilariously tragic I felt inspired to share.

    Reland really does seem to have a fetish for cattle and women. Every time I see him, he's got at least ten peasant women prisoner and when I later visited the villages he had looted, they were always begging me to bring them cows. Not too sure just what he does with them all, but I took a guess.

    He has also never seen a potential battle he didn't flee from. This is probably because he's now landless (his own damn fault) and only has 30 or so troops with no way to replace them. Of course, since Graveth refuses to appoint anyone else marshal, that means the whole army runs off with him whenever anything more threatening than a small looter band wanders within ten miles of him.

    Next time we go to war with Swadia, I'm talking Matheas and Gutlans into coming with me to retake Yelan before Reland has a chance to assemble the army again, since as soon as that happens we can kiss actually getting anything done goodbye.

    Edit: Oh, I've also now gained two levels thanks to Reland assembling the army, having us stand around for a few days, then sending everyone home. RHODOK!
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