Hello
bellows smith! ⚒ (pun intended)
It's probably known by the devs - crafting system is very much a placeholder right now... it's just a "hot glue" tool to mix and match parts, most of which are used for existing "pre-made" weapons anyway.
Safe to say, the system can and will be expanded upon - TW has a good playground to work with!
As to your query/concern, let me explain in detail:
This is because of how the game is handling
value for weapons (not only monetary but also for experience purposes): it is based on DAMAGE MEDIANS - and
I presume it gets the max damage values from across all weapon categories.
Clearly, some of the 2 hander blades deal above 130C (they have like, 6C base?) - e.g. the pointed falchion blade, star-something blade, etc..
This means that they are far and above other blades, solely on maximum
hit damage (not DPS or anything), and the game just goes haywire with pricing and experience.
You can test this as well with javelins - just make a
harpoon tipped broomstick - 65k denar in your pocket for materials that cost like a hundred denars, LOL.
It's because the harpoon tip has really high pierce damage (7P base? +130P depending on the stick/weight?)
So it's comparable to the top tier javelin tips, which are also in the 130P of damage, or so... and comparable to most powerful 2 handed weapons, such as above.
In reverse, this is also why you'll get crappy prices and experience points on basically all POLEARMS - I believe for some reason they calculate ONE HANDED damage (Pierce and/or Cut) and, even though a Voulge can have upwards of
200C damage when being used 2 handed, it's
calculated value is that of hot garbage damage 1 handed.
Let's not even go into hammers, LMAO
Again, crafting is very crude right now
