A decent proposal from a customer followed by a passive aggressive answer from a toxic fan boy, how typical.
People are certainly entitled to their opinions, as contrarian as some may be.
I think that Taleworlds has always remained close to their community, and while handing over the full suite might
Won't happen because you answered it yourself.
And that's because: Huray it's still in development.
I don't see the point why you writing this. You basically said : Gib modding powah !!1 - but in the same post you manage to explain why it will not happen until full release. The speed and some decisions of the whole EA thing here is worth another discussion ... but :
You may have misunderstood the original post. What I propose is for Taleworlds to lend us modding tools for the purpose of expediting development. Community bug fixes are common across a myriad of games (just look at the Bethesda community), and there's no reason why they can't be utilized here.
As it stands, Taleworlds has to single-handedly comb every update in search of bugs, balance issues, and other problems. The only outside help they receive is from the players who report these problems. This slows the development cycle by forcing Taleworlds to focus on bugs and balance instead of implementing more features.
Things like bug-fixes, scene mapping, asset design, and balance testing can all be aided by the community. Just look at the rebellion mechanic added in 1.5.6, it was heavily derived from a mod called Separatism. Taleworlds has always been great at using community ideas as a framework for features. Viking Conquest is another good example, as they used numerous features from the popular Diplomacy mod to add depth to the expansion.
My entire point is that the game IS unstable from update to update, which costs serious time by necessitating periods where the game's build needs to be rendered stable again. We can SAVE that time by simply allowing third party modders to crowdsource the busywork and let Taleworlds focus on giving us the features we want.
Of course, if you have an alternative solution, you're obviously free to make a suggestion!