Yeah arrow damage being way too high against armour has been my biggest problem for a year now but it seems talesworld doesnt want to change arrow damage specifically.EXCESSIVE ARROW DAMAGE AGAINST ARMOUR WAS NOT FIXED IN THIS UPDATE
@cuce just wanted to say that arrow damage against armour was the main thing people wanted to be fixed by armour changes.
the changes to blunt damage were good, and necessary, but have barely made any impact on how many arrow hits it takes to kill someone in armour - maybe 1-2 at the highest end armour against the weaker archers.
Can we please have the amount of arrow shots that it takes to kill someone in armour increased by roughly 1.7-2x. Then armour will be good.
Right now we have a horrendously unrealistic, imbalanced situation where thin wooden shields are almost indestructible by arrows, but metal armour is like tissue paper to arrows. This means that any infantry without a shield (pike infantry, shock infantry) are a poor choice, when you could instead have archers or shield infantry. The optimal strategy is to pick a small number of shield infantry, a large number of archers, use the small
What we need is a more realistic and balanced situation where armour can soak up a good number of arrows (like it did in Warband), and shields can be feasibly destroyed by arrows (like they were in Warband). This will mean that shieldless troops are useful because they don't die to a handful of arrows.
After many months i have reinstalled the game and tried it out today and to my suprise they did fix it(I have the current beta installed, 1.6.5). The game doesnt crash anymore at battannia castles for me,Did you get it fixed? I was having the same error as you: Unknown error 0x887A0006
It would atleast be tolerable if the daily loss was reduced to something like 0,2 influence instead losing 1 influence daily8 ) 'Law speakers' is SUCH a pain in the ***! I spent real-life DAYS grinding my way up to charm lvl 101 which feels like some type of cruel and rare psychological punishment.
Aww i really hope that we still get patch this week, i am looking forward to the new scenes for vlandia and empire castles and citiesRegarding the missing companions and NPCs, we were able to find the reason behind it. Although it was a long process to reproduce the same issue (we tried on our own save files and the files from players), we were able to reproduce the issue after sometime when we first got the reports about it. The fix is currently being tested but there are some new issues that resulted from the fix that we also need to fix. We hope to push it as soon as possible when we are able to. Sorry for any inconvenience!