Recent content by Gismo

  1. Gismo

    taleworlds does not care about the experienced players multiplayer scene

    The perk system makes it harder to balance. You always have to take in account how all the perks work with eachother, if one perk is too strong, or a combination of two is, it will make metas prevalent . Or it makes other perks insignificant.

    Warband was partly good in the long term because of the class system. You say adding gamemodes will cut it, but this class system won't cut it. Modes like deathmatch will become boring as hell.

    Possibly true. I just imagine that if the players got more control, they could organize it in a better way. Original tournaments on Warband were hosted by players, not Taleworlds.

    Dedicated servers and something like a battle-mode (Similar to the one in Warband) And duel mode could make for a lot of new ways for the players to organize stuff like that.

    The current system for choosing troops is boring and soulless yes. I haven't seen any game work longterm with such a system implemented. I wholeheartedly agree. Think of Battlefield etc. They have to make a new game every year, and they use a similar all-around formular. Quick queue, hard-coded class systems with the extra added bonus of choice of weapon. It gets boring and repetetive.

    Difference is I don't think Taleworlds wants to make a new game every year. So the current model might not work for them long-term.

    Metas are always there though. Even on Warband at competetive level, you always choose very specific gear combinations. I think the problem is the deathmatch and Siege + Skirmish modes are terrible for competetive play. Just awful.

    Players have exactly 0% control on how they wish to play the game because Taleworlds won't release dedicated servers yet.. :sad: If they do, we'll control the competetive nature of the game more. Release modding tools, mapping tools and private servers. We'll be absolutely golden. Because the best thing about Warband is the community's ability to blow my damn mind with creativity on these issues.

    You can already see it on the forums, people are eager to solve the problems themselves. I say let them!
  2. Gismo

    taleworlds does not care about the experienced players multiplayer scene

    Fair points.

    I agree with most things that have been said constructively in the posts before this one. Here are some of my own points:

    Class system: I understand why they implemented it, and it does make the game more balanced and easy to work with, streamlining it for new players. I mean it sucks for us that they made a pillarstone of Warband's mechanics into something different, and made it less fun to customize etc. I think the major danger with all this, is people will simply get bored of the multiplayer gamemodes if they don't release dedicated servers and more gamemodes soon. Running around swinging your sword endlessly didn't work for Mordhau in the long run, and it won't help Bannerlord either. We need the things that made Warband so enjoyable for such a long time. The big battles, community arranged stuff etc. This isn't possible on the current gamemodes.

    Combat: I have no quarrels with the combat itself. Shield bashing should be blockable somehow, and chambers should be doable with timing like in Warband. Damage values can be strange, but overall I prefer Bannerlord combat to Warband. It just feels more intuitive and realistic when you get used to it. At least to me. (Despite the flaws).

    Matchmaking: Stop putting players with 7k hours against new players. If the class system was made to make it easier for new players to get into the game, then don't put them against players who no-life the game like myself. As an example I have 47 wins and 2 losses. I feel bad everytime I win, playing with my try-hard buds, some of whom are competing in those pro leagues on Warband. Often we play against the same team 5 times in a row, absolutely ruining the game experience for them. This needs to be fixed. Otherwise every new player who tries to enjoy the multiplayer game will be turned off it. Or they won't get to enjoy the game as much as they could. As a new player, I wouldn't enjoy being pushed against the top 5 % of the game over and over and over. It gives people a wrong perspective of the game.

    Ignore the humble-bragging above. Felt it was necessary to get the point across. Maybe it wasn't. Might've just been obnoxious.. Oh well... Appologies.

    I trust that Taleworlds will iron out these issues before full release. Even better, release dedicated servers and mod-tools + mapping to the community and let them do the work if they don't want to. People will grow tired of singleplayer eventually, if they care to make this game last a long time, they will fix Multiplayer before it's too late. The more power you give to the players, the longer they will enjoy the game. Class-system is a detriment to that.

    Competetive scene: Warband's scene is impossible to create on the current game. Either the competetive scene has to change alltogether, or the game must undergo huge changes / have Gamemodes added that actually cater to competetive playstyles. You have great examples of how to do this in Warband already. Look at how dedicated servers and communities / clans are able to organize clanwars. They can't do that here.
  3. Gismo

    taleworlds does not care about the experienced players multiplayer scene

    You might have wanted to word it differently then because the way you wrote it absolutely claimed EA is a product of its consumers. You made a comparison statement, stating that complaining creates apathetic studios like Electronic arts, whereas their motivation is entirely different and entirely unrelated to player's complaints. Complaints to EA is a result of EA's actions not the other way around.

    "Makes for apathetic Electronic arts *Cough cough* like studios that don't care for their custommers because they're angry spoiled children." is a direct correlation of cause-effect in that complaining results in EA-like practices.

    Also a business is not driven by human motivation or emotion. TaleWorlds is not 'a person', they are a business. It is in the best interests of a business to listen to complaints by its consumers to develop metrics to determine whether current business practices and decisions is resulting in a positive experience for their paying customers so that they will continue to be paying customers. It is direct data on whether or not something is profitable, it is business 101.

    I could've written it better. You're right.

    Replace Electronic Arts with "****ty game company." in my initial comment and it'll be more akin to what I actually meant. Did not mean to imply a direct correlation between the two. There obviously isn't one. Just meant to say that I don't want Taleworlds to start having no regards for their custommers like certain ****ty game studios do.

    The fact they're even listening to us is a gift to begin with. They don't have to take every single input from every single user on the forums. And people seem to get into the wrong mindset of "**** you, **** this. Everyone hates everyone raarr. If I yell they'll listen!" and that's horrible for dialogue. The few loud mouths ruin it for everyone else who actually have valid criticisms and concerns.

    I'll stop now, since this isn't what this thread is about.You get what I mean.

    On that note. Multiplayer dedicated servers should be released asap and more gamemodes (Like battle for big line-battles etc. These are what made Warband special to me. Roman shieldwall linebattles in Mount and Gladius, Warband competetive play, Star Wars mods, PW, all that. Roleplay servers etc.). That'd just about satisfy me on this topic. Just give more control to players as soon as possible!

    Those are my two cents.. You're welcome.
  4. Gismo

    taleworlds does not care about the experienced players multiplayer scene

    I feel as though some people take "This mechanic sucks" as though that person just kicked taleworld's dog.




    EA didn't become bad because their customers started whining, are you kidding me? EA became bad when lust for monetary gain surpassed their desire to create timeless and objectively good games to thrill their customer. They run a business on buying out great IPs and milking that cow until the udder has caught flame, then they shoot that cow and go to the market to buy another.

    This is a complete false equivalency logical fallacy. Are you honestly telling me that successful businesses do not have the ability to receive criticism from it's customers? That they have the emotional capacity of a toddler and will actively sabotage themselves because they can't handle anything but good news? A business fundamentally works by listening and satisfying a customer's needs.

    Obviously clean dialogue is more productive, but taleworlds has shown that they don't care what kind of speech is used by the customers because they aren't reading or seriously entertaining ideas by the customer anyway.

    Criticism =/= "**** you. This is ****ing ****ed. I hate this. **** **** **** **** rarrr FACTS. Everything you say is wrong. I know best. Now do everything I want you to do!"

    That's just not how human motivation works. Nobody wants to do work for idiots or people who claim you're incompetent.

    I didn't say EA became like that because of people's behaviour, that's just a pointless strawman argument. Seriously, where did I claim that? I have zero clue why Electronic Arts became ****ty. I didn't study Electronic Arts' history whatsoever. However, I do think that treating people poorly doesn't make them more productive or more likely to do what you want for them. I really just equated Electronics Arts with bad company. Could've put anything there.

    Anyone can make up an argument the other person didn't say and attack it. I'm not kidding you. There's no false equivalency. I didn't make a historic claim about Electronic Arts, and if I did that was definetly not intentional... But again, I didn't.
  5. Gismo

    taleworlds does not care about the experienced players multiplayer scene

    Everything you just said is also your opinion, you deciding that you won't get mad at games is yours, or that people should just state their opinion and they are "pathetic" if they try to push for it is also. Not everyone has to take your words as facts. Just like what i'm about to write is my opinion.

    Also you playing the game for thousand of hours isn't going to change the fact you hardly were active during the beta feedback. You don't know what's going on.


    Obviously the excessive cursing is not ok. I don't even know what you're trying to mean by saying "games are fun". I mean yeah, games are fun when they are well made. Except right now the community is split about the multiplayer being good because of some major design decisions that have several flaws that have been pointed out months ago, but any suggestion to improve the system or to redo it has been for the most part neglected.

    People are trying to actively make the game better. But taleworlds decides to only pick suggestions when they see fit, when they have to redo it all. They invited a big chunk of competitive players during the alpha, but you would think that people who played your game religiously, and have decided to put countless of hours in bannerlord also to get a deep understanding of the combat would be a great way of getting proper suggestion and changes to the combat. Except they did a lot of changes early in the alpha, but then decided to stop listening to them. What's the point of getting proper feedback from the competitive players if you decide to neglect them halfway and go a complete different direction after that.


    It's like a ship on the water, they are making a beautiful ship with beautiful sails but the hull of the ship is rotten and punctured. It's slowly taking in water but taleworlds only decides to look at the sails and improve those. They are trying to fix things that are at its core already broken.

    I made it very clear those were just my opinions, yea! Fair points. It's not about the content here, more about the toxicity. That was the only thing I really wanted to comment on, because it's counter productive for the dialogue. In my opinion all the swearing and acting like spoiled children hurts the community more than occasional bad games or mistakes. Makes for apathetic Electronic arts *Cough cough* like studios that don't care for their custommers because they're angry spoiled children. I sure wouldn't care about the input after reading this thread.

    I won't comment on any of the mechanics at current, but the dialogue is more productive if it's clean, productive and calm. People might actually start looking at the feedback if everyone stops being toxic towards the people who are providing them enjoyment.

    I agree, too much feedback has been ignored. But writing what's wrong with a game and actually sitting there having to make choices and writing thousands of lines of code are two different things alltogether. I'm sure they're reading the feedback, making choices. Nobody makes terrible choices on purpose. Clean communication could help. This whole thread is counter-productive. That's my opinion. (Aside from the few good calm inputs.)
  6. Gismo

    taleworlds does not care about the experienced players multiplayer scene

    Ironically you're the one who is acting angry.

    Community knows more then the developers the issues there are with the game because they play the damn game religiously. You think they had a 9 month beta just to do it their own way?

    It just sounds like you don't know what you're talking about or what has been going on for the past 9 months.

    Lmao. I played the old game for thousands upon thousands of hours and have like 60 wins on the current game and 100 something in the beta. I do know what's happening. I'm just not angry at the current state of the videogame, or any videogame whatsoever in existence. Games are for fun, if you don't enjoy them don't play them. Nobody is forcing anyone to play. Simple formular.

    I realise some of the concerns are valid. The excessive language and ****talking is not. That's all. The game developers shouldn't take angry emotional outbursts claiming to be facts online serious. They should make games and enjoy it. Like chill. They don't owe anyone anything other than what they pay for. If they don't like it, they can return the game.

    State your opinions. Anything beyond that is a joke. If you wanna spend your free-time raging at game companies be my guest. I'm not mad. Quite to the contrary. I love the game. I love every improvement they make, and I love that people wanna bother with criticisms to make the game better. I just find people who shout and whine online pathetic and imagine their lives are quite empty.

    I realise that might make me sound angry as feelings are hard to convey with text, but I'm really not. I will write this and I will go back to playing the game and enjoying myself. I'm sure the multiplayer will improve. Love and peace for all you people. Calm down, play games.
  7. Gismo

    taleworlds does not care about the experienced players multiplayer scene

    All I got from this thread was that the OP is an angry nerd who needs to go outside.

    If you can't make your points calmly, saying "I'm just stating ****ing facts." on things that cannot be objectively valuated it just irks people. You get nothing done. Anger over videogames is pathetic and nobody wants to listen to angry people online (Since it's pathetic. People play games to have fun, not to listen to mentally frustrated adults.) We have enough of that in other places. Most people here have actual work, and people like you are just annoying to deal with overall. So they'll just ignore your input, since they don't have to listen to the Karens of the internet if they don't want to. There's plenty of opinions to go around, and if I were them I'd start with the calm input and put opinions like your own at the bottom.

    You've stated a bunch of opinions. That's all you've done. Trying to make your personal opinions into pseudo facts is annoying and wrong. That's my opinion. :wink:

    The game will change a lot once dedicated servers come out, and players can practically just make their own spins on the systems if they want. Just like some of the most popular consistently played Warband multiplayer games were infact multiplayer mods with completely different systems, the same will be the case here.

    If you don't like the way the multiplayer is made, by all means, code your own mods that can work completely different. You can even make Warband systems once dedicated servers are out. People can play the game however they want in the end.

    Nobody has to take your feedback, and nobody has to buy a game. Making a game is not a democratic process. They make the game they want to make, and we either buy it or we don't. The fact that there's even an exchange of opinions about a game that they look at in the first place is a step beyond most other studios.

    Calm down. Eat a snickers.
  8. Gismo

    Kingdoms balance

    This will hopefully be fixed soon. My faction has taken over 90% of the whole map in 300 days
    *Flex*

    Had to start a new save and my tribe was just about level 3...
  9. Gismo

    Private Server Monetisation Policy

    I think this is a much needed change for the future of this game. People pay to play the game, and owning a server is a hobby, not a job.. This creates a much less hostile envirounment, where people don't have to pay in order to play with others (On even terms).. And where servers won't be at eachother's throats because they're recieving passive income from owning a server. If you want to make money, get a job..

    You don't have to make money by playing or even providing services in a videogame. (Especially when those services were not made by you.)
  10. Gismo

    Mount and Blade Role-Play

    We ran a release earlier than expected, and the server is already up and running!
  11. Gismo

    Mount and blade: Warband wont start up on steam.

    I fixed it by simply disabling my shadowplay, apparently there was a conflict inbetween the two programs. Whenever I turn on shadowplay, my M&B simply doesn't launch, it shows up in the toolbar for a second, then it dissapears.  :ohdear:
  12. Gismo

    Download link and discussion *PF_1.0 download link here*

    Frappiller said:
    the closer this mod gets to a possible release the harder it is to stay sane

    Indeed, i'm becomming more and more insane.. ;(
  13. Gismo

    Download link and discussion *PF_1.0 download link here*

    QWW said:
    Gismo said:
    Frappiller said:
    i would play it with bugs to but most people would complain and quit playing if there were bugs

    Yea, but only if there's lots of them :smile: Else people would find a way to get around the bugs... For example: Invisible legs = Shoot on sight.

    That isn't a bug, you're just suppose to buy the leggings.

    Just saying, that we can find a way around most bugs ^^
  14. Gismo

    Download link and discussion *PF_1.0 download link here*

    Frappiller said:
    i would play it with bugs to but most people would complain and quit playing if there were bugs

    Yea, but only if there's lots of them :smile: Else people would find a way to get around the bugs... For example: Invisible legs = Shoot on sight.
  15. Gismo

    Download link and discussion *PF_1.0 download link here*

    Comrade Temuzu said:
    Gismo said:
    Is the sunday update not coming ;(?
    We stopped posting them once we got the source code, but rest assured, there's plenty of progression. I think the other guys had a testing session with some...Clans or regiments or something, I cant remember. But in any case, not dead.

    I weren't even close to considering it dead, when that is said, i just really want to play bugs or not. :smile:
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