Cav has it too easy in this game with all the preset breaches. In Warband they were only useful if you got the gate open, and even then their range was restricted. In cRPG Strat Mod they were good for protecting attacker spawn flags and catapults, but would have to wait for either the catapults to take down the wall or the gatehouse to be capped. But they would have to worry about infantry blocking the breach.
Right now cav runs through everything and is basically TDM with spawn points. Hopefully the update fixes that.
Since we can pick our teams on the new server, will there be any kind of organized team building/swapping players+clans between teams to make specific match ups or just join, pick any team and roll with it?
Some really good/cool ideas there. One thing i would say is for the specific map shown in the OP, it can be pretty difficult to take flag A without a group going for C and/or B (Sector 2 on the map) to distract the defenders. On that map if the attackers don't break the breach and have some on A as well as some going for C/B they almost always lose. But i like the general idea of sectors/stopping early G caps.
Also agree that choosing your spawn would be a huge improvment in siege and allow for coordinated attacks/defenses. And i still say there should be some sort of ping alerts/commander system to direct the masses because most don't read chat for a multitude of reasons.
Siege is fun when it's active and working. Good combination of mass fights, solo stealth shenanigans and minor tactics.Casual+more serious players mixed together. It will be more fun with private servers and mods.
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