1. well its good to know that at least someone has luck with the loot^^1. This depends on who your forces wound. I've looted full Lamellar plate armours from several battles before by ensuring my troops are the ones that wound the enemy leaders (that are wearing the armour). It seems whatever you wound, is permittable for you to loot...
2. Learning rate is determined by your overall level. The higher your base level, the slower your learning rate. Therefore, with the same FPs added to the same skills, your learning rate is the same.
its good that they are short .....in close quarters combat, on foot they are superior.in PVE the axe or mace are all much shorter = more misses and inferior melee range, and I'll still kill infinitely faster with a longer and faster swinging sword that hits for way more damage.
+1 XDBecause Mount & Blade.
Not sure how much M&B or WB you've played, but it was it's core. It's about YOU and a mount and a blade and whatever you want to do with it. It was a mesmerizing sandbox where you could be anybody with just a mount and a blade.
But with the accelerated aging the you is out of the picture. I don't give a s*** about my heirs growing up and murdering me for the throne. I want me - my character - to succeed and grow, not some bastards pissing on my grave.
If - or when - I want that I can play TW:Attila.
But I want to play M&B. Me.
1) Personality traits are bugged so that any increase to them actually resets your levels to zero:
I'm not kidding. This is a real thing. I used console cheats to give me my damn personality traits back and then, after earning towards increasing any of them, they'd immediately disappear.
Ok you don't eat them, but what about your troops?Sieges as well as hideouts.
If a rider falls in battle its fine if the game considers the horse is gone too, most of the time it will.
But for we pay for it to upgrade the troop its just logical that the we get it back otherwise.
And... we... don't... eat... them.
I agree and instead of having smithing under skills, split them up in each branch, Weapon Smith, Armor Smith, Horse Smith otherwise its too easy to raise in. People complain alot about smithing being too slow, its meant to be that way, you could raise smithing to max in a few hours, to me that is fast.
1.what is wrong ?And your explanation is wrong, because you're only taking the current preliminary implementation of it into account and not looking at the higher level vision of it.
The goal of the system is so you gain skills/levels organically. That's what it's designed around. That it's flawed with the current implementation doesn't negate that. The system still needs work, obviously, to achieve that vision. It's early access though, that's to be expected. Virtually none of these features and systems are in their finished state.
taking away the passiv bonus ..... well i think thats alright..... (although i dont like reduced skill gains)Hi!
I feel like the rate at which you gain athletics skill, and riding skill, is too fast. I feel a bit dirty when I see that my riding has gotten up to 120, when my bow is still at 70.
I think this should be balanced so that riding, and athletics skills are gained at a slower rate than the rest of the skills, or just remove the gains from riding a horse on map, or walking on foot on map.
I'm not sure if this is really bothering anyone, but it does feel like it's too easy to level these two up, now. They are not the most important skills in the game, but they do make the game a lot easier to beat, so to say.
That said, it does feel like leveling everything up in the beta has now become too easy, or we just got used to the pain of the grind in the previous versions.
Thanks for reading! I'd like to hear your opinions on this, too!