Geoff的最近内容

  1. Viking Conquest Update 1.01 (released)

    There is just still SO MUCH WRONG with this game.  I've played/wasted another 6 hours today and it's just BAD!

    I've been positive up to now (honestly - check my previous pots), but my word this is a badly done DLC.
    I could list the 100 or so issues that I've noticed in the last six hours but it's not my job!  For God's sake if you want that then you need to pay me, not ask me to pay you!
    I'm uninstalling and requesting a refund.

    I'm sure you meant well, but maybe leave the programming to the professionals from now on.
  2. Viking Conquest Update 1.01 (released)

    Sir Pwn-A-Lot 说:
    One of the biggest issues still is landing point generation. Sailing close to the shores makes the game very laggy due to constant generation of new points, and what especially annoying is that the landing point spam is a thing even when you just wait near the shore or sail close to the point that was created just a second ago.

    Would it be possible to somehow restrict the generation of new points if the player's party is in certain range from already created one? Though, really, I'd prefer a camp menu button for that, something like "find a spot for landing".

    This.  Especially the last bit - great idea!
  3. Cannot give town to a lord unless you do it immediately

    OK, so I conquered a few towns.  One or two I decided could wait until later to be given to a lord ('cos I didn't have any lords at that time).  Now I want to take them for myself, but there is no option on the minister screen for doing that.
  4. Did the vikings continue to raid monastaries even after establishing the Danelaw

    Aklis 说:
    Geoff 说:
    Well, the Danelaw isn't really a thing, but if we take it to mean the rules established in the treaties between Alfred and Guthrum by which their kingdoms were delineated, then no, they did not continue raiding monasteries, because Guthrum was Christian by then.  However, I'm not sure exactly when this game is set, but it is definitely earlier than that, so it is kind of OK that you carry on raiding.  What is not OK, as mentioned in other threads, is that no other Norse or Dane NPCs come over to Britain at all to raid or settle at any point in the game, so if you have taken over a town you are the entirety of the Viking horde!..... :shock:

    On a slightly more serious note, completely agree with you.  If you own the town and are answerable to nobody then surely you can eradicate places of worship that don't follow your chosen faith..

    Guthrum was ultimately defeated in 878, at which point the Danelaw was established. I think this game starts in 868, so the viking conquest of England is still very much going on.

    Pretty sure you know you are agreeing with me, but just in case you think that I was saying anything different, then, yeah, this.

    And thanks for the note on the game's setting date - didn't know that.
  5. Realm & Economy Balancing

    On the economy - I have a weaving farmstead in one of my towns in Norway which makes over 800 pennings a week, so it is possible, but I agree that they are few and far between.
  6. Did the vikings continue to raid monastaries even after establishing the Danelaw

    Well, the Danelaw isn't really a thing, but if we take it to mean the rules established in the treaties between Alfred and Guthrum by which their kingdoms were delineated, then no, they did not continue raiding monasteries, because Guthrum was Christian by then.  However, I'm not sure exactly when this game is set, but it is definitely earlier than that, so it is kind of OK that you carry on raiding.  What is not OK, as mentioned in other threads, is that no other Norse or Dane NPCs come over to Britain at all to raid or settle at any point in the game, so if you have taken over a town you are the entirety of the Viking horde!..... :shock:

    On a slightly more serious note, completely agree with you.  If you own the town and are answerable to nobody then surely you can eradicate places of worship that don't follow your chosen faith..
  7. Party size and prisoner limit

    Ah OK that might make some sense. There was definitely something acting as a multiplier of some sort. Makes it pretty impossible to manage your party anyhow.
  8. Party size and prisoner limit

    xxgodsmack 说:
    Well, attribute points are granted 1 per 5 levels. Since you start the game at level 1, you get an extra point at level 6, 11, 16, and so on. To balance this, skill points are allowed to go up to 1/2 (not 1/3 anymore) of the attribute it is based on.

    In response to party size and prisoner limit, I cannot attest to the party size, but I personally have witnessed my prisoner limit randomly change without obvious reason.

    Hi.  Thanks for your reply. Yeah,  I figured out how the attribute points work, and I understand that it is intentional.  My point is that this does not work as one approaches the end game. The idea that you can end up like I did with 60 spare skill points without any skills that I cared about that I could put more points into suggests a broken game mechanic.
  9. Party size and prisoner limit

    Nobody else??
    Can't believe this is only affecting me. ..
  10. Ship pathfinding

    Would also help performance hugely if the game would only check for "landing points" close to the clicked on destination,  instead of at every point along the whole route.
  11. Recruiting troops as a pagan on the British Isles

    Bluebeard 说:
    Geoff 说:
    Bluebeard 说:
    Geoff 说:
    Bluebeard 说:
    After raiding so many monasteries and overall being a viking *******, I have more than -200 reputation. Every single city and hamlet on the British Isles hate my guts.

    What are my options for recruiting on the British Isles, other than mercenaries, convincing prisoners to join, or liberating my enemies' prisoners?

    I think the game would benefit a lot by some kind of "norse" settlement on the British Isles. Make Jorvik norse, perhaps, or at least allow us to recruit norse troops there. See it as a way to recruit men among the norse settlers. It would allow us to recruit norse pagan troops for our armies without having to sail back to Scandinavia.

    To be fair, this was one of the MAIN problems for the Norse raiders when attacking Britain.  It became slightly different when they started to settle, but....

    The problem was low manpower, not its absolute lack. Settlers / new raiders would sail to the British Isles every year.

    So are you suggesting a way of recruiting Norse raiders in Britain (like you were suggesting) or that new raiders, not under your command, come over a year after you, and then might join you or might recruit you, depending on the relative seniority of their commander (which would be the realistic extrapolation of the historical point on which you just picked me up)?

    Don't mean to be needlessly argumentative - just saying, there is no real historical reason why you should be able to recruit pagans in Britain at the time the game is set.

    How so? The Great Heathen Army was likely several thousands strong. Besides that there were more petty warlords each with his own band. And settlers with their families. Overall, thousands and thousands of scandinavian people that had come to live in the British Isles in those years. By the way, the game is set a few years AFTER the invasion, so there would be many norse immigrants already living in the norse-controlled territories. Surely more than enough to allow some local recruitment.

    The difference is that in a real world warlords would die and then warriors would need to find a new lord to serve, while they don't die in game. So I don't see why we should speak of historical realism where the main reason for availability of soldiers is absent.

    I'm not saying we should be able to recruit huge armies of norse from the norse-owned settlements in the British Isles, but at least it's realistic that some norse troops were available for recruitment.

    Yep,  I agree .
  12. Recruiting troops as a pagan on the British Isles

    Bluebeard 说:
    Geoff 说:
    Bluebeard 说:
    After raiding so many monasteries and overall being a viking *******, I have more than -200 reputation. Every single city and hamlet on the British Isles hate my guts.

    What are my options for recruiting on the British Isles, other than mercenaries, convincing prisoners to join, or liberating my enemies' prisoners?

    I think the game would benefit a lot by some kind of "norse" settlement on the British Isles. Make Jorvik norse, perhaps, or at least allow us to recruit norse troops there. See it as a way to recruit men among the norse settlers. It would allow us to recruit norse pagan troops for our armies without having to sail back to Scandinavia.

    To be fair, this was one of the MAIN problems for the Norse raiders when attacking Britain.  It became slightly different when they started to settle, but....

    The problem was low manpower, not its absolute lack. Settlers / new raiders would sail to the British Isles every year.

    So are you suggesting a way of recruiting Norse raiders in Britain (like you were suggesting) or that new raiders, not under your command, come over a year after you, and then might join you or might recruit you, depending on the relative seniority of their commander (which would be the realistic extrapolation of the historical point on which you just picked me up)?

    Don't mean to be needlessly argumentative - just saying, there is no real historical reason why you should be able to recruit pagans in Britain at the time the game is set.
  13. Recruiting troops as a pagan on the British Isles

    Bluebeard 说:
    After raiding so many monasteries and overall being a viking *******, I have more than -200 reputation. Every single city and hamlet on the British Isles hate my guts.

    What are my options for recruiting on the British Isles, other than mercenaries, convincing prisoners to join, or liberating my enemies' prisoners?

    I think the game would benefit a lot by some kind of "norse" settlement on the British Isles. Make Jorvik norse, perhaps, or at least allow us to recruit norse troops there. See it as a way to recruit men among the norse settlers. It would allow us to recruit norse pagan troops for our armies without having to sail back to Scandinavia.

    To be fair, this was one of the MAIN problems for the Norse raiders when attacking Britain.  It became slightly different when they started to settle, but....
  14. Party size and prisoner limit

    OK, so while I am waiting for the Odin's Cave bug to be fixed, I thought I'd start a new game with cheats enabled and run through at high speed to see what other problems, if any, I encountered.  One of the more confusing things I came across was the absolutely random-seeming figures for maximum...
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