Warband was a sandbox not particular steep in RPG elements but it had enough so that you could enjoy it.
1. a nobody becomes a minor vassal becomes a marshal becomes a powerful lord becomes a rebel king becomes an emperor.
2. marriage -- recently cut scenes got added to BL, that's actually what drew me back into trying to play it.
3. I'll drink from your skull!
4. A kingdom at peace, with feasts and butter. (this made a nice game play loop betweeen being at war and having a moment of peace and building up forces)
5. Kings and lords who seemed somehow to have a personality. (I always felt nervous waiting for that new lord to arrive to my feast that was like a 1400 reknown that I needed to rep up before I could progress safely further, the balance of keeping everyone happy was up to the player and it was glorious)
I'm not sure anyone was claiming Warband was a perfect rpg above or not, for a sandbox it was very roleplayable, but that's not really the issue of this thread.
The issue of this thread is:
At the real half way point when you own half the map, the balance is so ****ed by b******t that you can't hope to finish.
That's not a problem in Warband.
You just have to commit the time and manage it. It's also one of the most important and missing aspects of BL that WB does great and that's #4 and #5 from above, I honestly can't believe they don't have this in BL.
What I wanted out of BL was
1. improved graphics
2. improved UIs (QoL)
3. improved combat
That's basically it, and while we got to some degree, they killed everything else.