Recent content by Gelden

  1. Gelden

    MP Top Suggestions

    There's a single life mode in the works, so a lot of people (including me) are waiting for that.

    The problem is also that the class system needs to be abolished. It's abhorrent to say the least and sucks all life out of the experience without addressing any actual issues.

    But Scarf Ace has a great thread regarding this, among countless others: https://forums.taleworlds.com/index...tem-with-something-thats-actually-fun.396723/
  2. Gelden

    MP Top Suggestions

    Are there any threads regarding a major shift away from skirmish mode to salvage a viable competitive platform?
  3. Gelden

    MP Shields are op and there aren't enough skills to open up an opponent

    This thread needs a bump and a serious look at by devs.

    Holding down right click is not skill-based. People asking for a shield nerf are simply trying to steer the mechanics to a more skill-based position. As of right now, shields are much too strong. The only fix is to lower their hitpoints in general.

    I understand this is a team game, and sometimes holding down my right click may be inviting my teammates to come help etc., but the flag system negates this. I can hold my right click while my flag is up knowing it will take 2 minutes for this guy with a sword to break my shield. To me, there is absolutely no skill involved in that 1v1 while the one guy is literally just holding a button down to win.

    I'm not sure if they were going for realism here, but if they were, they did so in the face of balanced combat mechanics and it's ultimately one more nail in the coffin.
  4. Gelden

    MP Modified Combat Parameters

    Pretty embarrassing for TaleWorlds if they are letting their players fix the combat rather than listening to feedback and fixing it themselves.

    Whoever is leading the team in charge of tweaking combat, I implore you to read the advice of people who are playing with the combat competitively (past or presently). Are most of us game developers? No. But, the consensus among players who have been sinking countless hours into playing the system you have put forth is that compared to your last game (Warband), you haven't secured a solid high-ceiling, balanced and enjoyable combat system. The actual multiplayer experience in general is a whole other note that many have touched on, but it is highly inadequate and will continue to bleed player-base unless something is done (hint: listen to your veteran players!).
  5. Gelden

    No Battle Mode?

    This was a hot topic when we found this out in alpha mate. Despite the pleas of the dedicated multiplayer community, it was scrapped in favour of what you see now. In fact, most of the suggestions made by the Warband multiplayer player-base were ignored which probably sewed the seeds of failure for that aspect of the game. The multiplayer might survive, but if you played Warband and mastered the combat system, Bannerlord is a devolution.
  6. Gelden

    MP Suggestion: Replace the class system with something that's actually fun.

    I'm willing to bet my stash of toilet roll anybody praising the combat system in bannerlord compared to warband's, never actually learned warband's combat system to a high level. That's probably why it is adequate to some.
  7. Gelden

    MP Suggestion: Replace the class system with something that's actually fun.

    Are devs even looking at these suggestions? As a long-time player of this franchise, they've managed to completely muck up the combat/multiplayer experience and I'm looking for a refund.
  8. Gelden

    West Knights [wK] - Legends of the Omniverse

    I have one desire. https://www.youtube.com/watch?v=Oo9buo9Mtos
  9. Gelden

    West Knights [wK] - Legends of the Omniverse

    i discovered myself during WPL
  10. Gelden

    West Knights [wK] - Legends of the Omniverse

    i've lived a whole life since KBOOB
  11. Gelden

    #nobattlenobks

    Already posted my opinions on the matter.

    Gelden said:
    Posted my thoughts about this in another thread on the issue: https://forums.taleworlds.com/index.php/topic,375104.msg8939251.html#msg8939251

    Gelden said:
    As many have eluded to here, and something I want to bring to the discussion: there has been a feeling of disconnect between the competitive Mount and Blade community and the developers of their beloved game. One of two things seem to be at play here. Either TaleWorlds are completely ignorant of the native competitive community, or they have little ambitions to foster and grow it - if this is the case I'd love to know the 'why?'. Is it a case of numbers and potential? (I.e. "not enough people play it therefore we should focus on more lucrative endeavors"). I understand not everybody may get what they want out of Bannerlord, but this is large community who have accumulated knowledge over 8 years that I think should be taken into consideration for the future of multiplayer in this franchise.

    Well, the latest blog seems like they are trying to do something for the multiplayer domain, but it falls far short of its potential, and seems to have ignored the foundation that the competitive Warband community has built over the last 8 years. The reason you are seeing so many competitive players coming out of the woodwork with skeptical expressions is because each serious player has an idea of what the multiplayer game could be, and the community's collective dream has taken a swift kick to the scrotum with this latest blog. Not only that, but they (TWs) have done the equivalent of my blind grandma trying to throw a bulls-eye in darts - they seem to have completely missed the mark. My only hope is that the blog is not indicative to what we'll see come release day.

    I sincerely hope this new game mode, which now seems to be what TaleWorlds is promoting (in place of battle) lives up to the hype you are trying to create. My advice, and the advice of the majority of the people who have successfully played your game competitively for years, is to keep battle mode. We know its strengths, and we know what needs to be done from a developers stand-point to fix the weaknesses. It would be foolish to release the multiplayer game without officially supporting the battle game mode. Release it (with the fixes that the competitive community have smoothed out over years) beside your new skirmisher game mode and let the community decide what the best game mode is.

    I think for the conversation to progress further, we need to be civil. I'd like to hear the input of others from the competitive warband community and why we should try to save battle mode (if even possible). It might be useful to put together a list of strengths to try to convince TaleWorlds a mistake is being made.

    Orion said:
    The proof is in the pudding, really. We've been tinkering with Battle for years because at its core it's an excellent game mode. Every change made to it has had the effect of paring it down to its essence, which is the fight. What we want most of all is that.

    I think this is the best argument I've seen so far for why battle needs to be kept. The competitive community has tried different game modes, but always flooded back to simple battle, for good reasons. Other, objective based game modes take away the focus from being on the 7 or 8 opposing players in front of you, to external factors (in Bannerlord's supposed case, multiple flags and morale). Competitive players are only interested in matching up their own group of 7-8 fighters against the skill of another 7-8 fighters, with external factors playing the smallest role possible.

    To make an honest argument, however, we need to point out the flaws in battle. By no means do the flaws make it unplayable, and certainly they do not suggest that the game mode should ever be destroyed (alas, I'm still baffled as to why I have to be here making these arguments). Off the top of my head, I can think of the following issues that the community struggled with. The gold balance is big because we can't mod it out; other issues could be changed via mods, but the need for a revamped, updated and balanced battle was in the minds of every serious competitive player in the community, and most expected it with Bannerlord.
    • Gold balance among items over different factions
    • Waiting for flag can be considered a downside, which a shorter timer helps with
    • Unviability of Khergits

    There's probably more, but the positives outweigh the negatives:
    • Single elimination
    • Choosing your own gear (this is actually balanced because everybody is given the same amount of gold, the only thing to do from a developers standpoint is to make similar armour/weapon stats across factions for gear i.e. a heavy Vaegir chest piece has similar stats to a nord like-item, both available for similar amounts of $)
    • Limiting external factors, maximizing the chances that a win is based on player/team skill using the combat system

    I will make a quick note about gear customization and its importance before I end this. Allowing players to choose their gear can be balanced as well as allow for greater tactical potential. To give an example, there are times as a cavalry player that I may want to switch to a faster horse (courser) to be able to outrun the enemy cavalry. I take a risk in doing this, as it makes me more squishy, however, having it so the other cav can't catch me, I have opened up new possibilities for myself. There are many other examples of this, such as choosing an axe over a sword in order to break shields. Choosing a spear to shield-stun opponents. Choosing a lesser shield in favour of a better weapon. The only downside to all this, if you want to call it one, is that teams are gear swapping at the beginning of rounds.

    I suggest TaleWorlds releases the new game mode under scrutiny into a testing stage at some point, before it is released officially, and that battle be released beside it.

    Pretty much line up with what has been said here. Do TWs usually offer replies to community concerns like this?
  12. Gelden

    Petition to implement the classic Battle game mode into Bannerlord

    Posted my thoughts about this in another thread on the issue: https://forums.taleworlds.com/index.php/topic,375104.msg8939251.html#msg8939251

    Gelden said:
    As many have eluded to here, and something I want to bring to the discussion: there has been a feeling of disconnect between the competitive Mount and Blade community and the developers of their beloved game. One of two things seem to be at play here. Either TaleWorlds are completely ignorant of the native competitive community, or they have little ambitions to foster and grow it - if this is the case I'd love to know the 'why?'. Is it a case of numbers and potential? (I.e. "not enough people play it therefore we should focus on more lucrative endeavors"). I understand not everybody may get what they want out of Bannerlord, but this is large community who have accumulated knowledge over 8 years that I think should be taken into consideration for the future of multiplayer in this franchise.

    Well, the latest blog seems like they are trying to do something for the multiplayer domain, but it falls far short of its potential, and seems to have ignored the foundation that the competitive Warband community has built over the last 8 years. The reason you are seeing so many competitive players coming out of the woodwork with skeptical expressions is because each serious player has an idea of what the multiplayer game could be, and the community's collective dream has taken a swift kick to the scrotum with this latest blog. Not only that, but they (TWs) have done the equivalent of my blind grandma trying to throw a bulls-eye in darts - they seem to have completely missed the mark. My only hope is that the blog is not indicative to what we'll see come release day.

    I sincerely hope this new game mode, which now seems to be what TaleWorlds is promoting (in place of battle) lives up to the hype you are trying to create. My advice, and the advice of the majority of the people who have successfully played your game competitively for years, is to keep battle mode. We know its strengths, and we know what needs to be done from a developers stand-point to fix the weaknesses. It would be foolish to release the multiplayer game without officially supporting the battle game mode. Release it (with the fixes that the competitive community have smoothed out over years) beside your new skirmisher game mode and let the community decide what the best game mode is.

    I think for the conversation to progress further, we need to be civil. I'd like to hear the input of others from the competitive warband community and why we should try to save battle mode (if even possible). It might be useful to put together a list of strengths to try to convince TaleWorlds a mistake is being made.

    Orion said:
    The proof is in the pudding, really. We've been tinkering with Battle for years because at its core it's an excellent game mode. Every change made to it has had the effect of paring it down to its essence, which is the fight. What we want most of all is that.

    I think this is the best argument I've seen so far for why battle needs to be kept. The competitive community has tried different game modes, but always flooded back to simple battle, for good reasons. Other, objective based game modes take away the focus from being on the 7 or 8 opposing players in front of you, to external factors (in Bannerlord's supposed case, multiple flags and morale). Competitive players are only interested in matching up their own group of 7-8 fighters against the skill of another 7-8 fighters, with external factors playing the smallest role possible.

    To make an honest argument, however, we need to point out the flaws in battle. By no means do the flaws make it unplayable, and certainly they do not suggest that the game mode should ever be destroyed (alas, I'm still baffled as to why I have to be here making these arguments). Off the top of my head, I can think of the following issues that the community struggled with. The gold balance is big because we can't mod it out; other issues could be changed via mods, but the need for a revamped, updated and balanced battle was in the minds of every serious competitive player in the community, and most expected it with Bannerlord.
    • Gold balance among items over different factions
    • Waiting for flag can be considered a downside, which a shorter timer helps with
    • Unviability of Khergits

    There's probably more, but the positives outweigh the negatives:
    • Single elimination
    • Choosing your own gear (this is actually balanced because everybody is given the same amount of gold, the only thing to do from a developers standpoint is to make similar armour/weapon stats across factions for gear i.e. a heavy Vaegir chest piece has similar stats to a nord like-item, both available for similar amounts of $)
    • Limiting external factors, maximizing the chances that a win is based on player/team skill using the combat system

    I will make a quick note about gear customization and its importance before I end this. Allowing players to choose their gear can be balanced as well as allow for greater tactical potential. To give an example, there are times as a cavalry player that I may want to switch to a faster horse (courser) to be able to outrun the enemy cavalry. I take a risk in doing this, as it makes me more squishy, however, having it so the other cav can't catch me, I have opened up new possibilities for myself. There are many other examples of this, such as choosing an axe over a sword in order to break shields. Choosing a spear to shield-stun opponents. Choosing a lesser shield in favour of a better weapon. The only downside to all this, if you want to call it one, is that teams are gear swapping at the beginning of rounds.

    I suggest TaleWorlds releases the new game mode under scrutiny into a testing stage at some point, before it is released officially, and that battle be released beside it.

  13. Gelden

    Dev Blog 15/03/18

    Duh said:
    I think it would be good if you were to actually comprehensively detail the benefits n drawbacks of battle in contrast to other modes in Bannerlord as well as describe the problems and solutions that you claim are viewpoints completely shared across the competitive scene.

    Yep, you're just reiterating the end of my post here, and I can help with it when I have some time:
    It might be useful to put together a list of strengths to try to convince TaleWorlds a mistake is being made.

    Duh said:
    I will also note that there ARE users who have expressed (from my interpretation anyways) that nothing should be changed about battle because they enjoy it casually and don't care about the competitive side of things. Now, such users are fans just like the competitive players... should they be disregarded?

    Most of the changes that the competitive scene has made to battle are balance issues, which arguably would benefit everybody, even casual players.

  14. Gelden

    Dev Blog 15/03/18

    As many have eluded to here, and something I want to bring to the discussion: there has been a feeling of disconnect between the competitive Mount and Blade community and the developers of their beloved game. One of two things seem to be at play here. Either TaleWorlds are completely ignorant of the native competitive community, or they have little ambitions to foster and grow it - if this is the case I'd love to know the 'why?'. Is it a case of numbers and potential? (I.e. "not enough people play it therefore we should focus on more lucrative endeavors"). I understand not everybody may get what they want out of Bannerlord, but this is large community who have accumulated knowledge over 8 years that I think should be taken into consideration for the future of multiplayer in this franchise.

    Well, the latest blog seems like they are trying to do something for the multiplayer domain, but it falls far short of its potential, and seems to have ignored the foundation that the competitive Warband community has built over the last 8 years. The reason you are seeing so many competitive players coming out of the woodwork with skeptical expressions is because each serious player has an idea of what the multiplayer game could be, and the community's collective dream has taken a swift kick to the scrotum with this latest blog. Not only that, but they (TWs) have done the equivalent of my blind grandma trying to throw a bulls-eye in darts - they seem to have completely missed the mark. My only hope is that the blog is not indicative to what we'll see come release day.

    I sincerely hope this new game mode, which now seems to be what TaleWorlds is promoting (in place of battle) lives up to the hype you are trying to create. My advice, and the advice of the majority of the people who have successfully played your game competitively for years, is to keep battle mode. We know its strengths, and we know what needs to be done from a developers stand-point to fix the weaknesses. It would be foolish to release the multiplayer game without officially supporting the battle game mode. Release it (with the fixes that the competitive community have smoothed out over years) beside your new skirmisher game mode and let the community decide what the best game mode is.

    I think for the conversation to progress further, we need to be civil. I'd like to hear the input of others from the competitive warband community and why we should try to save battle mode (if even possible). It might be useful to put together a list of strengths to try to convince TaleWorlds a mistake is being made.
  15. Gelden

    West Knights [wK] - Legends of the Omniverse

    we'll be playing bannerlord in between bingo and our medicine intakes
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