No real surprise here but I think this is a mistake. I'm not trying to blame them for trying to squeeze money out of their product but I just don't think that this is a good way to go about it. Taleworlds seem to think that they can be the next CS:GO or fortnite and the only thing seperating them from their financial success is the absence of virtual hats. What they fail to realize here is that there are only so many people willing to spend money on cosmetics in any game to begin with and those that are probably already spending their money on, well, fortnite and cs:go.
What I'm trying to say here is that frankly the market seems saturated. Afromentioned games and others have created a gold rush mentality but developers fail to realize is that the gold rush is over. I've seen this with other games before where their creators thought themselves huge financial geniuses by trying to sell ultimately useless cosmetics to their established playerbase with underwhelming success and the much more tangible effect being the alienation of their players who felt just plain weirded out.
I'm just having trouble picturing the average M&B player getting as overly excited over virtual hats as I know some TF2 players can.
If I was in any way responsible for this kind of decision it would not be a financial risk I'd be willing to take when I could just keep doing what's worked in the past ie. making a game that people mostly played because of how both accessible and available mods were and thus boosting sales in return by sheer populatiry because let's face it, no one bought bannerlord because he or she thought M&B native was such hot ****.